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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Navy Seal
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Well, you know my opinion. Keep it simple. Supermod plus campaign mod only. I've added some keyboard layouts, skins, missions, 3000 yd bearing plotter (none of which influence gameplay at all) and that's it. I believe in keeping things simple. Especially if you don't have the knowledge to check a mod out and ensure that what it seys is ALL it does, the fewer the better.
Even Run Silent Run Deep reaches well outside the realm of enemy shipping and routes to delve into submarine crush depth behavior, periscope stuff, deck gun and torpedo strength, enemy AI, for every good thing it does there are three unannounced nerfings of what mods you thought you were running. TMO is great. Add "compatible" RSRD to it and it's not TMO at all any more. I don't like that. Keep it simple, keep it fun is my advice. I'm in the minority though.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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