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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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I do not know, this is a mod? which has properties?
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#2 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Apparently in real life destroyers couldn't use sonar (ASDIC) in shallow water. This mod prevents escorts from doing so in SH3.
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#3 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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Thanks friend, I seek here and will download the mod.
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#4 | |
A-ganger
![]() Join Date: Aug 2014
Location: High Wycombe, UK
Posts: 76
Downloads: 5
Uploads: 0
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Zosimus said:
Quote:
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There are only two kinds of vessels; submarines and targets. |
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#5 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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H.sie hardcode fixes can be found here:
http://www.subsim.com/radioroom/showthread.php?t=174225 Stiebler continued this work with his own patch: http://www.subsim.com/radioroom/showthread.php?t=217396
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#6 |
Eternal Patrol
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Another thing that's not reflected in the game is that the blast from depth charges going off near the bottom was also scattered and diffused. The US sub S-38 used this to good advantage at Lingayen Gulf in December 1941, grounding several times and finally escaping a long and severe punishment in shallow water.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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The problem is also that simple missions that are available are hard. No run successful missions where one lucky and everything goes well, if all ends like a rat fleeing the siege of the enemy warships, with the ubiquitous "ping" the asdic and depth charges. That's where you end up getting tired of the game because it always happens the same.
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