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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gefallen Engel U-666
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Leon L.!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Chief of the Boat
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Welcome to SubSim Leon
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#3 | |
Stowaway
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I appreciate the quick replies and I am starting to enjoy the time here on SubSim!
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I was wondering why my crew could not repair the rear torpedo tubes which has not been destroyed completely (The red bar said 0.45). Just to be sure: It is possible to repair torpedo tubes with the crew aboard, isn't it? Last edited by Leon L.; 07-08-15 at 12:59 PM. |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() I am not an expert on repair or damage control, but I've goofed around with some of the relevant files, so I can make some educated guesses. |
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#5 |
Weps
![]() Join Date: Sep 2005
Posts: 359
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There is an awful lot to understand in the damage model .. but essentially the definitions in various UPC files (for bulkheads, other equipment and then the compartments in the subs main UPC file) all affect how fast repair can be performed and more importantly, to what level something can be repaired (some items definitions mean they can not be 100% repaired) ... and even then my testing found some very strange behaviour suggesting it ignores the UPC files sometimes. I learned everything I know from Observer over on this forum / thread;
http://forum.kickinbak.com/viewtopic.php?f=70&t=1378 If you really want to understand how damage model works, read the whole thread. |
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