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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() The DDS compression format used for SH5 textures is pretty standard, and any freeware photo editing software should be able opening and/or editing them. IIRC, in Paint.NET DDS file format support is native, whereas if your software of election is GIMP you need for a third-party plugin. By looking at the screen-capture you posted, I think I know your problem. I start by saying that I never used Paint.NET. Anyway, from what I could collect from the web, I think that the said program merges automatically the RGB with the alpha channel when one is found, treating the latter as an opacity mask (thus the transparent or semi-transparent areas), rather than showing the two of them on two different layers, the way most software do. On a side note, SH5 can use alpha channels both as opacity and specular masks. Probably there are ways to remedy that limitation (I have read about a DXTbmp plugin for Paint.NET), but I am not sure about it. IMO the best idea is switching to GIMP. Quote:
http://libregraphicsworld.org/blog/e...d-for-gimp-2.8 You might also be interested into the normalmap plugin, which allows you to create bump maps from regular textures, see how here (you don't need to swap green and blue channels in SH5) Another simple tool I use for checking stock texture's properties (compression format, alpha channel, mip levels, etc.), is AMD's The Compressonator, available from the link below: http://developer.amd.com/tools-and-s...ompressonator/ It is also capable of saving DDS files and it has limited editing functions, but as for that you should better rely on other full-featured programs, as GIMP ![]() |
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