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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Sounds like you have run into the fairly typical problems of being a sub commander
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"You need to put your behind in the past". Kumba |
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#2 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
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![]() Quote:
![]() But this is truly what I wanted SH1 to be like. The external view really adds to the immersion!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#3 |
Pacific Aces Dev Team
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So commander, you've lost two of our subs
![]() Those upstairs are expecting better things of you on your next patrol. ![]()
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"You need to put your behind in the past". Kumba |
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#4 |
Pacific Aces Dev Team
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Looks like a submarine trap ship. Welcome to the pacific
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One day I will return to sea ... |
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#5 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Just an FYI, I started a career in earnest, being a little more careful, and so far I have a Jap sub and Slow Cargo Ship painted on my conning tower!! Although I don't know how I've missed a destroyer with 3 torpedoes, all at a range of less than 2000 meters!! It's like they passed underneath. I'm not allowed to change the torpedo depth with the auto targeting, like it lets you do in SH1. I have a feeling the torpedoes are running too deep. I do have the realism set for "No Dud Torpedoes".
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply Last edited by Major Johnson; 05-23-15 at 10:57 AM. |
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#6 |
Pacific Thunder
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2,000 meters .... I'll convert that to roughly 2,200 yards.
2,200 yards is approx 1,000+ feet over a mile, and imo that is too far to shoot and expect to sink a DD. Even if they don't spot the wake, their sound man would pick up the torpedo, its heading, and their quick thinking Skipper would have plenty of time to maneuver toward safety. Back when I sunk DD's, I liked to get a lot closer than that.... around 500yds - 750yds to almost 'guarantee' a hit, being careful to allow enough time to arm. You did sink a SS & a slower Maru so I don't think that your torpedoes are running too deep... he is probably happily dodging & weaving his way toward you : ) Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 05-23-15 at 07:53 PM. |
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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I may have mis-spoke about the unit of measure, for the Americans it was yards. But even the SH2 manual says the optimum firing range is 2000 meters or less for early war torpedoes, and I just pulled out my SH1 manual, and it says 500 to 1000 yds was the preferred shooting distance. 500 to 750 ft is way too close. You never want to get that close to a DD. The torpedo wouldn't even have a chance to get to it's set running depth (should the game actually be that detailed. You must mean yards.
The SH1 manual also states the preferred depth setting for DDs is 6-8 ft. In PA the auto setting is over 10. I know that because I wanted to set it lower than what it was, but would have had to have gone full manual for that, and I'm just not good at manual targeting.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply Last edited by Major Johnson; 05-23-15 at 06:48 PM. |
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