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Old 04-29-15, 09:34 AM   #1
JerikTelorian
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Combat is too simple? Look at this report for overwhelming odds. I never stood a chance!
Here's hoping Geoff can add some difficulty tweaking with new features to keep scrubs like me from getting trounced.
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Old 05-08-15, 12:18 AM   #2
jadervason
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This game is freaking hard. I had a crewman drown while repairing the number 2 reactor pump. If I were an actual submariner I'd probably know the casualty procedure but as a layman I have no idea what the hell I am doing. Ultimately I did figure out I had to open a bulkhead leading to a bilge pump but I was too depressed to continue long enough to find out if the huge radiation dose my other crew received would kill them.

Great game though. I like the thought of being able to create your own fantasy submarine. What If: the USA decided to try their own lead-cooled reactors like the Alfa class? I have a certain fantasy of a privateer submarine. Maybe if I gain some experience in this game I will give it a shot.
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Old 05-08-15, 12:54 AM   #3
jadervason
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After a second try of the game with a second reactor pump failure on day 2 and subsequent crew death I have to say I don't like this game and I don't want to play it anymore. Too depressing
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Old 05-09-15, 06:21 AM   #4
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After a second try of the game with a second reactor pump failure on day 2 and subsequent crew death I have to say I don't like this game and I don't want to play it anymore. Too depressing
Don't feel too bad. Remember, the crew are ultimately expendable and all get brought back from the dead when you repair at and allied dock!
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Old 05-10-15, 11:10 AM   #5
jadervason
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Ok, sailors might be expendable for the right cause but not because our reactor's pumps were made of play-doh and we want to see how well they will do. I changed the reliability factor to 2200 or so and am much more pleased, but when I got depth charged, the hull damage triggered some bad trypophobia for me and made me all itchy. I don't think I am meant to like this game. I certainly hope the guy who made it keeps at it because despite having some improvements he'll want to make, it is a unique and compelling game, deep and fascinating.
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Old 05-14-15, 09:04 AM   #6
Tango589
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I've found the key to repairing faulty reactors is to surface the boat, SCRAM the faulty reactor if required, close all vents apart from the reactor room (in the misc. systems panel), purge the ventilation (removing radiation from the reactor room without spreading it round the boat) until the radiation reaches an acceptable level, get a strong engineer suited and booted with a toolbox, gloves, gas mask and radiation suit and set him to work. Hopefully with the reduced radiation levels, he won't absorb too much before the work is done.
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Old 05-18-15, 08:45 AM   #7
JerikTelorian
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Originally Posted by Tango589 View Post
I've found the key to repairing faulty reactors is to surface the boat, SCRAM the faulty reactor if required, close all vents apart from the reactor room (in the misc. systems panel), purge the ventilation (removing radiation from the reactor room without spreading it round the boat) until the radiation reaches an acceptable level, get a strong engineer suited and booted with a toolbox, gloves, gas mask and radiation suit and set him to work. Hopefully with the reduced radiation levels, he won't absorb too much before the work is done.
This is a great procedure, Tango. Another bit I've found that helps is that if a coolant line is broken, cut the flow through that line to reduce pressure and save on spillage. I'm not 100% sure this does anything, but you can't refill the system once it's empty so it's worth a shot.
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