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Old 04-20-15, 02:52 AM   #1
TorpX
Silent Hunter
 
Join Date: Sep 2010
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In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep.
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java.
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.
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Old 04-09-16, 01:26 PM   #2
VIPer530
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Join Date: Apr 2016
Posts: 16
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Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...

Quote:
Originally Posted by TorpX View Post
In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep.
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java.
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.
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Old 04-09-16, 02:24 PM   #3
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
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Quote:
Originally Posted by VIPer530 View Post
Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...
I'm not sure what mods may be involved with his install, but I've got TMO plus a multitude of others added in.
My Lieutenants never gain experience.
As for the other two, I've never noticed. I don't spend a whole lot of time on the crew screen, so I'm rather oblivious until I leave the crew at battle stations for hours.

Regarding SH4, you should really consider the last five words in the post you refer to.
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