SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-30-15, 07:10 AM   #4
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

I can't use the patch (and I'm sad of that), because I bought my SH3 on Steam.
But...
Quote:
Originally Posted by maillemaker View Post
No external reloading except in good weather and slow speed. Can't even reload your internals in rough weather unless you dive to 16m or below.
I enforce this rule by myself. I add the rule that I cannot do external reloads at all by night or in very bad light conditions. You know, the men need to see what they are doing...

Quote:
Originally Posted by maillemaker View Post
Now your oxygen works in two parts - what you have in the air and your compressed reserve. Start using your compressed reserve and you have to go back to base to recharge that stuff.
That's one I really miss. I can't do anything about that, but I usually try to minimize time spent underwater unless I'm really forced to keep my head down.

Quote:
Originally Posted by maillemaker View Post
And the darn periscope! Only good below 4 knots now. How will I ever pull off my famed down-the-throat shots on pursuing escorts anymore? I might be able to pull it off through the blur...
Another rule I found really interesting and alway force on myself.
In my vision I can never ever raise the periscope if my speed is higher than 3 kts. I almost always use it running at 2 kt, for conveniance, sometimes at 1 kt in situations I think keeping the speed low will help produce less commotion in the water in order to avoid been detected (I do not know if this modeled in the game).

Quote:
Originally Posted by maillemaker View Post
I'm scared to use my engines at flank speed now.
Me too, but I use the "malfuction" option of SH3Commander.
IIRC this option model engine malfuction caused by agonizing the diesels, but I do not know how differently this aspect is model with the h.sie patch.

Quote:
Originally Posted by maillemaker View Post
The only thing I did not turn on was his dud torpedo stuff. The game has so much stormy weather you'd never get a shot off with that turned on.
This one, togheter with the oxygen reserve things, is what I really miss.

Quote:
Originally Posted by maillemaker View Post
So, this adds another new dimension to the old SH3 classic. Can't wait to see if the wolfpack stuff works.
And this is another totally negleted aspect in the game.

It would rocks if I could use h.sie patch with my Steam copy of the game, but I know I can't patch the .exe.

Happy Hunting!
banryu79 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.