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Old 03-14-15, 06:07 AM   #1
SSI01
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Thanks, I'll do that. Here we are:
Fall of the rising sun v1.3
IJN Depth Charges Y Thrower Fix
IJN Akagi
Historical Prop rotation
Nisgeis_Range_Ring_and_Bearing
ParaB's fewer radio contacts
Ship pack 1
Pre Pearl Harbor campaign start
Crew Rank Fix
Eye Patch for 1.5

I've started "fresh" in the sim - new patrol - and so far everything seems to be going OK. One interesting glitch - in the sound pop-up panel, the sonar directional control instrument face - with the manual sonar head operation handle at the bottom of the screen - has an extremely blocky appearance to it, and a very rough finish overall. At the same time the handle's finish is smooth and problem-free.
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Old 03-14-15, 06:19 AM   #2
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Spoke too soon. Sim now refuses to start. I can go through the opening animations and get to the scroll screen w/Yamato & fleet boat - scroll completes, I then get box telling me the program has developed a problem and Windows is terminating. Earlier Avast gave me a notice saying a sound file had been detected as a potential threat to the system. No - I did not write it down - sorry. I have noticed some crew voices are faint, others are louder; some deck gun shots are louder than others. Getting ready to uninstall and start again from scratch.
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Old 03-14-15, 08:09 AM   #3
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this what I do when that happens is remove one mod restart game see if it happens still if so keep going on the list
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Old 03-14-15, 09:02 AM   #4
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OK, we'll do this the one-at-a-time way and see which one is causing the indigestion. In the interests of furthering the body of corporate knowledge vis a vis hexes/fixes I will report results as I go along.
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Old 03-14-15, 09:31 AM   #5
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I pulled ALL the mods out of the sim and wanted to see if it would start with no mods at all in it. I still get the notice as described above. I believe it's time for a complete uninstall/reinstall.
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Old 03-14-15, 09:34 AM   #6
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CapnScurvy, your post and my last one crossed in the email. Before I uninstall I'll give what you recommend a try. Thanks for the tip!
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Old 03-14-15, 11:02 AM   #7
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CapnScurvy, I've used the link in your msg, but don't see the download for the LargeAddressAware app. Where can I find that for download?
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Old 03-14-15, 11:07 AM   #8
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LAA is a great choice for any older game. Many games can be helped with its use. You have to realize that SH4 was released in 2007, with the same SHIII game engine that was first developed back around 2002-2003. Top end home computers only had a fraction of memory that's standard today. CRT monitors were still the standard at 4:3 aspect ratios.....no LCD/LED wide screen flat screens either. The game just wasn't developed for todays standard equipment.

Since your doing a clean re install, please read the documentation for adding JSGME and using it's "Snapshot" feature. It will help to have a future reference point for checking game corruption. And you will, if you add/remove mods on a regular basis.
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Old 03-14-15, 09:10 AM   #9
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Don't get me wrong, I'm not going to tell you that your mod list is just great.......no compatibility issues. I don't know if the mods you've chosen are going to work with each other or not. You should remove all mods; check your stock game files to see if they are as they were when you first installed the game (that's what the JSGME "Compare Snapshot" does); then do what les green01 says regarding loading one mod at a time to see if the game will work as expected.

What I am going to suggest is you should use Large Address Aware with the 4 gig ram memory you have. Your 64 bit OS will allow the game to double its availability of the memory you have (the game will only use 2 gigs of memory without LAA), which will help eliminate the possibility of CTD's from lack of memory. Take a look at this previous post for additional details and instructions.

Lot's of mods have memory hogging issues over the stock game. Trying to run added ship models with huge image files can really slow down your game. Getting more memory into the mix will help. After all, that's why you bought that new computer with the 4 gigs of ram anyway!

You may still have compatibility problems with your mod list, but with LAA, you at least will have the game running with more memory as you would expect with your computer.

As was already pointed out, never replay a save point that doesn't contain the mod list you currently have loaded through JSGME. The game expects certain files to be as they were when you saved them in order to replay the same event. Adding/removing mods......then replaying a save point is a bad idea! AND, never add/remove mods while out on patrol.....do it in port before going out again. Not all mods need this to happen, but some do. Just make it a habit, needing it or not.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 03-14-15 at 09:23 AM.
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Old 03-16-15, 04:24 AM   #10
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Quote:
Originally Posted by SSI01 View Post
Thanks, I'll do that. Here we are:
Fall of the rising sun v1.3
IJN Depth Charges Y Thrower Fix
IJN Akagi
Historical Prop rotation
Nisgeis_Range_Ring_and_Bearing
ParaB's fewer radio contacts
Ship pack 1
Pre Pearl Harbor campaign start
Crew Rank Fix
Eye Patch for 1.5

The team which created FOTRS remodeled so many vessels I doubt the mods in red will work with it.

If I recall correct the Mod crashed (at least when I run the Mod) when going through the rec. Manual.. it was somewhere between the sub-chasers and fishing trawlers.
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Old 03-16-15, 09:09 AM   #11
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Quote:
Originally Posted by Mescator View Post
Just dropping in quickly - I'm also using Avast and I've noticed the same false positive on sound.act. Avast will delete the file every time you run it. Try disabling Avast and reinstalling SH. Provided Avast is disabled for the install and whenever you run it, it works fine.
That's just what I was thinking.

Never heard of Avast, but if SSI01 would have popped back in, I would have suggested he check his anti virus vault (if Avast has one) to see what it's preventing from running. The "Sound.act" file is an un moddable file that makes up the basic Silent Hunter game. There's no reason to lose the file on installation except for some external process doing it.

You two guys should buy a lottery ticket together.......the odds of you both having the same problem, at the same time, is amazing!

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Quote:
Originally Posted by SSI01
Thanks, I'll do that. Here we are:
Fall of the rising sun v1.3
IJN Depth Charges Y Thrower Fix
IJN Akagi
Historical Prop rotation
Nisgeis_Range_Ring_and_Bearing
ParaB's fewer radio contacts
Ship pack 1
Pre Pearl Harbor campaign start
Crew Rank Fix
Eye Patch for 1.5
Quote:
Originally Posted by HertogJan
The team which created FOTRS remodeled so many vessels I doubt the mods in red will work with it.If I recall correct the Mod crashed (at least when I run the Mod) when going through the rec. Manual.. it was somewhere between the sub-chasers and fishing trawlers.

The "Eye Patch for 1.5" mod is suspect too. If SSI01 is only running a 1.4 version of the game, this mod probably won't work either.

He's got a lot going on with his game installation. I hope he returns to at least get the base game sorted out.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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