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Old 03-13-15, 08:54 PM   #1
kvbrock82
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If i had to choose, i will take a GWX+mods SH3 over a modded SH4. The one thing i really do love about sh4 is the beautiful graphics, however after the novelty wears off i always find myself missing the atlantic theatre or mediterranean. Could be its because i was always far more interested in the european theatre, but theres something about sh3 that feels far more complete and immersive. Another thing i cannot stomach in sh4 is the rate of dud torpedoes. I wont turn them off as i like to play as close to reality as possible but they really do get on my nerves
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Old 03-13-15, 09:11 PM   #2
CCIP
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Quote:
Originally Posted by kvbrock82 View Post
If i had to choose, i will take a GWX+mods SH3 over a modded SH4. The one thing i really do love about sh4 is the beautiful graphics, however after the novelty wears off i always find myself missing the atlantic theatre or mediterranean. Could be its because i was always far more interested in the european theatre, but theres something about sh3 that feels far more complete and immersive. Another thing i cannot stomach in sh4 is the rate of dud torpedoes. I wont turn them off as i like to play as close to reality as possible but they really do get on my nerves
We're talking about the mod "Operation Monsun", however, which has a full German U-boat campaign just like GWX.

(Despite the misleading name - it was originally meant to be only a Type IX campaign for distant waters, but its maker was inspired enough that he gradually kept adding theaters and boats, until he had the full campaign including the Atlantic and Med, as well as all of the U-boats featured in SHIII and its major mods).

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Originally Posted by Sailor Steve View Post
The Bad: SH4 doesn't have a multi-time-zone clock like SH3 does. SH3 shows GMT but if you pass the cursor over the time it also gives you local time, which changes with each time zone. SH4 gives you the time at your home base, and nothing else.
That said, it's not necessarily a huge problem - actually setting things to GMT in SH3 always bugged me a bit, because Kriegsmarine ran exclusively on German time, not GMT. So, if you're departing from German or French bases, technically the base clock is accurate and it's the only clock actually relevant for keeping track of your patrol (although it may throw in some problems if you're combining it with a real celestial navigation mod).
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Old 03-13-15, 09:25 PM   #3
kvbrock82
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My bad, missed that.. I believe i had tried a med campaign using operation monsun a year or so ago. Cant really comment on it as i didnt give it much time and cant genuinely remember it too well but im sure i would have stuck with it if indeed it was a sufficient upgrade from sh3.. maybe its time for me to give it another go
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Old 03-13-15, 10:25 PM   #4
CCIP
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I'd recommend it, although I'll have to agree that the Med is probably a little richer in GWX, just because of all the variety of units! Since for much of the med campaign you're hunting military units as much as merchant ships, here GWX has a bit of an edge. Not that OM is bad at it, but I think where OM really shines is the merchant lanes and distant waters.

But I think the thing that's missing from SH4 (and OM) is a replacement for SH3 Commander - that one hurts, sadly, because Commander adds a lot of depth and flavour to any SH3 career!
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