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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Having read the war diary of U-480 over in the U-boatarchive I realised that at least some late war U-boats actually estimated regularly the speeds of the merchants and the escorts through listening to their propellers' sounds. Counting the screws and deducting the RPM's per minute from that
![]() That's why I made this SH3MissionEditor Mission where I let German type 34 destroyers run by me at different speeds. I counted the RPM's and took screenshots for a crude guesstimation of speed based on how the smoke coming from the funnels behave ![]() I made a chart like this: ![]() This was something the Germans could have done very easily during the war. Of course it's possible that the type 34 destroyer's screw sounds are totally different to a Town class or River Class ![]() Anyways, I'm planning on maybe adding the chart to Charts Addon one day. Here's the tga for anyone who wants to try it ![]() http://www.2shared.com/file/nMI-xdd1/sliderule.html The easiest way to try it, is just to drop it into the layout folder in charts Addon. Then it replaces the chart that tells how to multiply with an attack disc.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
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I'm real happy to give out these three new charts that are based on nataraj's most excellent Contact_Approach_Attack PDF:
helmut.saueregger.at/gameresources/SH3/Contact Approach Attack.pdf Thanks a lot nataraj for writing the PDF and giving the permission to spread the knowledge through these TGA's ![]() ![]() An easy way of calculating an intercept course with the desired room for maneuver ![]() How to shoot in a way that the torpedo hits the target at a 90 degree angle, even if the U-boat is not at a 90 degree angle to the target's track ![]() The torpedo triangle You can download the new tga's here: http://www.mediafire.com/download/gt...g/natarajs_pdf For anyone already using Charts Addon, just drop the tga's into the Layout folder. The new tga's will replace some of the old ones. Make backups if you want to keep the old ones! I might make a new version of Charts Addon for MaGui WS some day, and then I'll do the menu work as well. For now it's just experimental ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
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A new TGA pack ready, Prize Rules, condensed and translated by GoldenRivet. Downloadable from here: http://www.subsim.com/radioroom/down...o=file&id=4657
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
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LGN1's SH3 Log mod forces one to make an estimation of the GRT of the ships one has sunk. With all the ships one can mod into SH3 nowadays, it sometimes happens, that one sinks a ship one does not recognize. In these cases I guess most of us just make a crude guess about the GRT.
The US Coast Guard has a formula for GRT calculations. Here's the formula changed into the metric system: ![]() Download from here: http://www.mediafire.com/download/oj...31j517/grt.tga I haven't had time to try this in the game yet, so I'm not 100% sure I made the feet to meters conversion right, so maybe doublecheck the results with the recognition manual when possible.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@Sublynx
I am at present using a 16:10 monitor but am looking to get a 16:9 with a res of 1920x1080 will your chart mod display ok, or will I have to manipulate the .ini? Best regards. Fubar2Niner |
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#6 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
It will load, but the charts will be here and there and there are some charts that would be on your way all the time. You would need to manually edit every x value by adding something like 560 pixels. Basically easy, but takes a lot of work and you would need to that to every TGA that the mod contains.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#7 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Thanks mate, meantime from your answer I'm guessing it will work no probs @19201200 ?
Fubar |
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#8 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
I was not happy with the maneuvering board of previous Charts Addon versions and after Tycho's KzS Notepad I decided to make another version. Bearings, times and ranges can now be written to the notepad, which gives some more room to work with. The maneuvering board looks like this now.
![]() You can find the TGA from here: https://www.mediafire.com/folder/wewlu658odmye/sublynx In the folder there are also three colored filters. The filters that are in CAWS 1.61 are too dark, and these might work better. BTW, adding the maneuvering board will require menu work, as will adding Tycho's KzS Notepad. I've only put the TGA to the folder - it doesn't do anything by itself.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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