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#9 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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OK, an update on testing:
- Retirement is now based on the number of completed patrols multiplied by the total number of days spent at sea Anyone interested in reviewing? - Added ability to randomise essentially any value used by SH3 Still working on this one. I want to stress that the feature included with R2.5 will NOT be the final all polished perfect version. It's just the start and will prolly be refined over a few months of use (in other words, I don't want to delay R2.5 because this is not perfect yet). - Hemisent's simulated thermal layers Hemisent, let me know when you are ready to test ![]() - Arctic water now set when playing in 11 Flotilla Still need a volunteer to test (c'mon, you get R2.5 well before the masses do!) - New "RenownAwardedEqualsRandomTonnage" key added to "Ship displacements.cfg" to provide support for NYGM Tonnage War mod Tested and works. - Added ability to view SH3 Map from "Change" screen - Added ability to randomise next patrol grid based on Flotilla and date Still need some takers for these ones. - Improved crush depth mod that sets correct crush depths, with minor randomisation, for all sub types Tested and works. A feature that already exists, the Ship displacement RenownAwarded values... <etc> Anyone interested in reviewing? |
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