SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-30-06, 05:57 AM   #10
Mau
Sonar Guy
 
Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
Default

Yes,

In reality wind needs to be 15-20 kts to have the effect of a 1 kt current. (let say 20 kts).

A ship will tend to go abeam of the wind (but that I can live without)

Would it be possible to change wind and current with this ratio?

And for Bill, strange that the sub moved and the OHP didn't.
Was that with Wind and current disable or simply with a speed of 0.

Does the sub have some kind of bubule around them that makes them moving all the time (physics or sailing model of the subs in the game??)
Mau is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.