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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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I've found that when I use the Foxtrot class sub, things go a bit screwy when I save and reload. The motor control panel and misc. systems control panel both 'fill in' the missing gaps, so there are suddenly inoperative turbine controls on the motor panel, and there are the missing ventilation section controls added back in, but inoperative, to both panels revert back to 'nuclear sub status'. Also, my crew members can no longer find their way out of their respective sections, despite me opening the doors for them.
I've also found that the mission log changes from whatever your starting choices were, to a USSR sub. For instance I started this mission in a French Foxtrot Class sailing from Marsailles, yet after saving and reloading, the log reckoned I was sailing a nuclear boat for the USSR out of Sevastopol. I know you didn't design this sub, but would you be able to fix these?
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Hanging on in quiet desperation is the English way... Last edited by Tango589; 01-03-15 at 11:33 AM. |
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#2 | |
Planesman
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Sub Commander: A free roguelike submarine simulator |
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#3 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Hanging on in quiet desperation is the English way... |
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#4 |
Planesman
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The problems you mentioned have now been fixed, redownload the game to get the update. In the process of fixing them I found and fixed a far more serious bug which could lock you in the menu and prevent you from saving or resuming the game
![]() The 3D version is coming along well. I put it on hold for a couple of months, but I'm working on it again now - doing the code for the electrical systems at the moment, as well as modifying the multiplayer system to be more practical. Also I have found someone who may be able to do the 3D models for the game, which will hopefully make the development process much faster.
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Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 01-06-15 at 11:16 PM. |
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#5 |
Nub
![]() Join Date: Jan 2015
Posts: 4
Downloads: 0
Uploads: 0
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Downloaded v 0.27 - refitted the the Triton class sub at Tampa, USA and the torpedoes glitched into the sub...
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#6 |
Swabbie
![]() Join Date: Nov 2015
Location: Gulfport, Mississippi
Posts: 10
Downloads: 1
Uploads: 0
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I want to start of by saying that this is an awesome awesome game. I've even started spreading the word on it. There's on problem I have with the Typhoon-class, however. I think Hygroovy mentioned it, but I'd like to reiterate. Most of the bugs I've come across have been mentioned already, but I just figured out how to change subs, and on the Typhoon, my crew are unable to find a path to No. 1 Reactor Coolant Pump. Personally that's the only bug I've found, so
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#7 |
Gefallen Engel U-666
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Balcaam!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Swabbie
![]() Join Date: Nov 2015
Location: Gulfport, Mississippi
Posts: 10
Downloads: 1
Uploads: 0
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Many thanks.
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#9 |
Bilge Rat
![]() Join Date: Aug 2016
Posts: 1
Downloads: 0
Uploads: 0
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on Win10 game opens in very tiny window with very small font. I tried setting OpenGl to 0 in option and fullscreen to 1, but wit no effect.
on WinXp game crashes on start. Is there any way to make bigger screen and run on WinXP? |
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