SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-14, 11:15 AM   #1
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,138
Downloads: 24
Uploads: 0


Default welcome aboard!

Gallimundo!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 12-22-14, 06:41 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,300
Downloads: 63
Uploads: 13


Default

Welcome to SubSim Gallimundo
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-22-14, 01:40 PM   #3
Foggy
Loader
 
Join Date: Aug 2010
Location: Central CA
Posts: 88
Downloads: 35
Uploads: 0
Default

I just finished reading Grey Wolf, Grey Sea, the account of submarine U-124 on my Kindle. Johann Mohr liked to get inside the convoy and take the ships down from within at night (he said that even with star shells and a flaming ship lighting up the night it was hard for other ships to locate him because they didn't expect him to be within the group).
Foggy is offline   Reply With Quote
Old 12-23-14, 01:54 AM   #4
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by Foggy View Post
I just finished reading Grey Wolf, Grey Sea, the account of submarine U-124 on my Kindle. Johann Mohr liked to get inside the convoy and take the ships down from within at night (he said that even with star shells and a flaming ship lighting up the night it was hard for other ships to locate him because they didn't expect him to be within the group).
There is no greater pleasure in SH3 than a surface attack at close range followed by an undetected escape on the surface. Unfortunately the restrictions of the game mechanics does not really allow the kind of attack you described, except in zero visibility conditions pre-radar. At least to my knowledge. Different megamods of SH3 have different visibility settings.

For those of you players who'd like to try the techniques Zosimus described, but without the contacts showing on the map, this manual might be of help:

https://archive.org/details/maneuveringboard00unit


Oh, and I found this site with video lectures on vectors and maneuvering board work. In the first clip showing how to use a mobo for getting the true course of the target and its relative motion takes about 30 seconds, the rest is repetition and basics:

http://vimeo.com/navigationtraining/videos
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS

Last edited by sublynx; 12-23-14 at 12:41 PM.
sublynx is offline   Reply With Quote
Old 12-23-14, 04:04 PM   #5
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Unfortunately from what I've read in these forums and from my own in game experiences, it is next to impossible to recreate in game that style of attack. It would be cool if you could though. It's nerve wracking enough just trying to penetrate the escort screen.
You can do it, but you had best do it pre-1941 when the merchants are unarmed. Because they will light you up otherwise.

I find that once you've gone to the trouble to penetrate the convoy it is just as easy to stay submerged. The only exception to this is in extremely poor visibility when you have to move to find targets in the soup. But then the problem is by the time you see them often you are inside torpedo arming range.

Steve
maillemaker is offline   Reply With Quote
Old 12-25-14, 11:12 AM   #6
Kaptlt.Endrass
Sonar Guy
 
Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
Default

While not recommended, I will, in the case the escorts are in a ring set apart from the merchants, go in from the front. For example...

(Last month, Western Approaches [AM77])
(July 1942)

Recieved report of a convoy at 0730-ish, went to flank speed and plotted a head-on meeting. Spotted the lead escorts around 0800, dove to periscope depth and reduced speed to ahead 1/3, rigging for silent running. From my position, I observed the convoy as the lead escorts, a J&K-class and a Hunt II, approached. Recorded speed before escorts closed to within 600 meters.

From there, I lowered the perisope and killed the engines, listening closely as the two destroyers came perilously close. After three minutes and a quick look-see, I restarted the engines to one knot, angling AWAY from the convoy center.

When the lead merchants were 900 meters out, I made a turn into the convoy, easily slipping into its midst. Choosing a large tanker and troop transport as my targets, I lined up the tubes and fired. One detonated early, but the short range meant that no manuvers could be carried out. The remaining three hit as I put my stern shot into a coastal freighter and dove to 60 meters, still at one knot. From there, I turned to the convoy's end and snuck out undetected.

================================================== ======
So, that's how I do it sometimes. Other times, I'll hit them from outside the screen, or if it 1939-early 40, I'll maybe take out lone escorts or escort pairs before surfacing and gunning the enemy merchants down.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together."

As much as I dislike it sometimes, I'm a tin can sailor, through and through.
Kaptlt.Endrass is offline   Reply With Quote
Old 01-06-15, 10:26 AM   #7
GJO
Engineer
 
Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post
You can do it, but you had best do it pre-1941 when the merchants are unarmed. Because they will light you up otherwise.

I find that once you've gone to the trouble to penetrate the convoy it is just as easy to stay submerged. The only exception to this is in extremely poor visibility when you have to move to find targets in the soup. But then the problem is by the time you see them often you are inside torpedo arming range.

Steve
In the early war years the chances of being damaged or even detected, when on the surface, are relatively slim in 'poor' visibility but beware of those battleships and cruisers that can sometimes be found right at the centre of a convoy.

My preferred method for dealing with poor visibility (only with slow convoys) is to manoeuvre onto a parallel course right inside the convoy - because this is where the juiciest targets are usually found. Either on the surface or at periscope depth, having picked and matched my speed to the target I stay on a parallel course at a range of about 450 metres and set up a shot at a 90 degree giro angle. With faster targets coming on a parallel course from astern of me I can sometimes get them with a stern shot but this requires much more precision. I have successfully sunk battleships and cruisers with this method - with big targets like battleships I usually fire a salvo of four torpedoes at a three degree spread angle - one of the four will often fail but three hits (especially if one hits near the propellers) can be enough to stop a battleship and if it hasn't sunk by the time that the convoy has moved on (and the escorts have lost interest), it will just sit there as an easy target.

Later in the war, when reliable and superior electric torpedoes are available, the merchants are all too often armed and the escorts have such sensitive listening skills that getting in close becomes just too hazardous but at least they won't see your torpedo tracks.
GJO is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.