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#31 |
Eternal Patrol
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Any tonnage requirement at all is historically inaccurate. Captains were ordered to go where they were told and sink what they could. That's it.
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“Never do anything you can't take back.” —Rocky Russo |
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#32 |
Rear Admiral
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Doesn't SH5 have something resembling a dynamic campaign? If so, does lowering the tonnage requirements alter the outcome of said dynamic campaign?
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#33 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 4
Uploads: 0
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Thanks! This 'll keep things interesting
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#34 |
Seaman
![]() Join Date: Feb 2011
Location: Croatia
Posts: 31
Downloads: 42
Uploads: 0
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does thos mod realy works, and in mission mare nostrum does this reduce sinking of battleships? tnx, sry for my english
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#35 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Yes it does work, but I'm only using vanilla SH5 at this time with mods I've chosen installed.
Make sure you're patched to SH5 v1.2. It will show in the upper right corner of the main SH5 screen. If it's not there you do need to get it, then mods like the reduced tonnage will work.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#36 |
Swabbie
![]() Join Date: Nov 2010
Posts: 13
Downloads: 55
Uploads: 0
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#37 |
Navy Seal
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This mod will break the OHII mod that you also like
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#38 |
Mate
![]() Join Date: Jun 2012
Location: Canada
Posts: 60
Downloads: 211
Uploads: 0
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Nice job on this mod. 50000 tons is way to much if you know what I mean.
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