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Old 12-08-14, 02:03 PM   #1
BigWalleye
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Quote:
Originally Posted by Kielhauler1961 View Post
This is news to me and potentially changes everything after nine years of playing. Does it add AI controlled boats to the game or represent their attacks in some other way?

KH
It adds AI boats. Sometimes you can watch their attacks. Plenty of reason to stay on the air.
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Old 12-08-14, 02:17 PM   #2
Kielhauler1961
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@ BigWalleye and sublynx - thank you for the info. I'll be looking into this mod as it sounds like it adds the missing ingredient.

My radioman has heard he's in line for a raise due to the extra responsibility.


KH
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Old 12-09-14, 07:52 AM   #3
BigWalleye
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Originally Posted by Kielhauler1961 View Post
@ BigWalleye and sublynx - thank you for the info. I'll be looking into this mod as it sounds like it adds the missing ingredient.
Here is waht you get with h.sie's patches:

Realistic Repair Times – Like it says.
WO and WP Range Inaccuracy – Includes a random factor, greater at longer range.
Snorkelling-Fix – Limits speed for snorkel use.
Hydrophone-Fix – Can’t use ‘phones when snorkeling on Diesels. Can't use 'phones running on surface.
External torpedo reload fix – Speed and weather limits and a delay if caught on surface.
Internal torpedo reload fix – Can’t reload while surfaced in bad weather.
“Crash dive blues“ - Bugfix – Retain control of the boat in a crash dive.
Move 1WO to bridge – Like it says.
Fog warning – Like it says. And when fog lifts.
Oxygen-Supply – Limited oxygen in boat. Limited replenishment from tanks. Both tunable. Affected by crew activity.
U-Tanker Mod – Limited resupply and repair. Don’t lose patrol results. Turnaround in one day (vice one month.)
BDU-Messages Mod –Response depends on torpedoes, damage, and fuel.
Radar Fix – Radar turns back on if swamped by a wave.
WarNews – No more TC1 to hear about the Battle of Minsk.
Wolfpack Mod – The Good Stuff. Call ‘em in. Beacon ‘em. Watch ‘em attack. But BdU is running the show from a long way away....
Battery Discharge Bugfix – No more “Energizer bunny” batteries at low speed.
Torpedo Failure Fix – Lots of changes, including weather effects.
Night Vision Fix – Eliminates Vampire crew.
Bad Weather Fix – Fixes endless storms.
Diesel Damages Fix – “Captain, the old girl kenna take much more!”
Ship Collision Damage Fix – Ram an escort, it’s gonna hurt you.
Torpedo Pistol Switch BugFix – Minor. Salvo pistols are ganged.

and the 4GB-Patch!

Stiebler's patches add:

Silent-Running mod – Run silent, no pumps. No pumps, sub slowly sinks....
Surrender mod – Can surrender, scuttle, and “maybe” get picked up.
“Smoke on Horizon” mod – A la AotD.
CAM-ship mod – CAM ships with functional planes.
Asdic mod – Limits ASDIC effectiveness in shallow water.
Reduce Ship Warnings mod – Reduces “Ship spotted!” when shadowing.
Change Patrol Grid mod – Let’s you request reassignment.
Minimum TC mod – Lets you lock TC at a preset minimum, ignoring sightings.
Improved BdU Congratulations Fix – More messages, based on patrol results.
Null Grid Mod – Assigns a new grid if you replenish at non-home port.
Weather Meter – Changes the Noise Meter to display current weather.
AirTorpedo (Fido) mod – No graphics, but they’re real, baby! There is a compatible graphics mod, if you like to watch....

LOTS OF GOOD STUFF! And each one can be separately switched on or off, as you choose.

Don't leave Kiel without it!

Last edited by BigWalleye; 12-09-14 at 08:10 AM.
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Old 12-09-14, 03:45 PM   #4
maillemaker
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Hey guys I noticed when I send a contact report it doesn't show up on my ms log. The radio operator says it was sent though
I get this all the time with GWX and a few mods.

You will not always send a contact report. If you've recently sent one on the contact, I don't think it sends another. You'll get the "Report Sent" dialog, but if you go look at your message log, no message is actually sent.

Also, your crew has to be able to see the contacts before the radio contact will send. Not just you. You might be able to see the contacts, but if your crew can't, then no contact report will get sent.

Basically you have to wait for your crew to say, "Ship Sighted!" Then you can send the contact report.

Steve
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Old 12-12-14, 01:30 AM   #5
Kielhauler1961
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Quote:
Originally Posted by BigWalleye View Post
Here is waht you get with h.sie's patches:...

...

LOTS OF GOOD STUFF! And each one can be separately switched on or off, as you choose.

Don't leave Kiel without it!
Thank you for going to the trouble of listing and summarising all those mods - much appreciated.

As you say there are some great mods there that will fix many of the niggles I have with my current set-up. I look forward to the Wolfpack mod and the WarNews fix. I've known about some of these mods for quite awhile but been too lazy to get around to installing them. Having the complete list for reference is a great help.

The only one I might give a miss to is 'Fido'. I remember how relieved I was when I found it wasn't included in GWX. I'm paranoid enough already when on patrol, let alone being depth-charged or 'hedgehogged' and the thought of an invisible homing torpedo following me around would tip me over the edge...

KH
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Old 12-12-14, 08:56 AM   #6
BigWalleye
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Quote:
Originally Posted by Kielhauler1961 View Post
Thank you for going to the trouble of listing and summarising all those mods - much appreciated.

As you say there are some great mods there that will fix many of the niggles I have with my current set-up. I look forward to the Wolfpack mod and the WarNews fix. I've known about some of these mods for quite awhile but been too lazy to get around to installing them. Having the complete list for reference is a great help.

The only one I might give a miss to is 'Fido'. I remember how relieved I was when I found it wasn't included in GWX. I'm paranoid enough already when on patrol, let alone being depth-charged or 'hedgehogged' and the thought of an invisible homing torpedo following me around would tip me over the edge...

KH
Fido bites!

Last edited by BigWalleye; 12-12-14 at 01:32 PM.
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