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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Welcome David
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#2 |
Sea Lord
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Welcome, DRS56. Honestly, I can't see anything in your mod list that might cause problems. Usually, particularly with stock SH3, the problem is ships that sink too fast - sometimes by themselves!
Only thing you might want to look at: Make sure you have installed MEP 5 correctly. There are several separate mods inside the folder that unpacks. You need to put the ones you want to use into JSGME individually. Similatr to the MFM skin packs. But MEP won't affect sinking times, anyway. Anybody else encounter anything like this? ![]() |
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#3 |
Swabbie
![]() Join Date: Jun 2005
Location: Ukiah CA
Posts: 8
Downloads: 52
Uploads: 0
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Thanks for looking guys. Update for your interest. I uninstalled the Skin packs but not MFM in base before latest patrol. First ship was a C2 that looked like stock SH3. I used 2 torpedoes in a 3 degree spread from 1200 yards and destroyed it instantly. Broke the spine and down it went. Probably could have used 1 torpedo. Next ship was one of the beautiful ships from MFM. A M31X. It was hit with 1 torpedo at 500 yards which stopped it. Then 2 more in the same place. explosions, no fire but a bit of smoke. Nothing! Waited around 12 hours then back to base.
I guess I will have to uninstall the Merchant Fleet mod. It was really great having all the realistic visuals on all the ships but if the enemy ones are not sinkable it is too frustrating for my old temperament. David ![]() |
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#4 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Once spent over 30 hours waiting for a "She's Going Down!". (Out of torpedoes and weather too rough for the deck gun). I steamed away and much later again encountered the hulk still floating.
A hazard to navigation, for sure !! AD |
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