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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gefallen Engel U-666
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Capt Peril!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I vote with Dread Knot. Just because the AI sub staff wants you to commit suicide, doesn't mean you have to do it. |
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#3 |
Chief of the Boat
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^ Probably the best way forward
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#4 | |
Pacific Thunder
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![]() Quote:
Many of the Stock Special Missions never happened. Sure, I've completed some for fun however I prefer the Campaign we used in the Pacific Thunder Campaign that has been modified into the "Guerrilla Submarines Spyron Mod"..... an off-site mod: http://www.subsowespac.org/silent-hunter-4-mods.shtml All Special Missions in this campaign really happened. Most here like RSRD. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#5 |
Stowaway
Posts: n/a
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decks swash in the game is no different then fully surfaced with running lights on so stay submerged the whole way on silent running is the way to do it and stop at times to let boats move out of the area so they don't get close to detect you.
if one does get close sink it and go full speed to get away from the area as fast as you can then return to slow silent running and continue your mission |
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#6 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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If by "deck swash" you mean decks awash;
http://www.subsim.com/radioroom/showthread.php?t=211613 I gotta disagree - my experience with decks awash consistently reduces the range at which the enemy spots me by 2000-4000 yards. Again though, in real life if you sink patrol ships guarding the narrows there would be SOME response by the enemy, sending out more destroyers and aircraft to find out what happened and punish the culprit. In game that doesn't happen, you sink the patrols on the way into the harbor/bay and you won't be bothered by any on the way out. The other unrealistic thing (among many) is that enemy sonar doesn't detect you at all unless you're deeper than 30 feet, so running on a dark night full speed at a keel depth of 27 feet with the spray kicking up all over and the diesels roaring you can pass withing 1000 yards of a destroyer without him seeing or hearing you. Ridiculous, but that's the way it's programmed. |
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#7 |
Electrician's Mate
![]() Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
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Hey Capt Peril I had the same recon mission. I went in at night submerged 2knots silent running. I kept track of the tin cans, stayed in the deeper water and moved into a good shooting position to get the 1st one. stayed at periscope depth for a spread of torpedoes from the stern tubes for another and and took my chances with the other 2. It was quite a battle just beware you still must be cautious there is also land artillery. Plus more warships patrolling
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#8 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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No matter which mod I use I have never achieved decks awash. Periscope depth, radar depth anything under that depth but the boys either have me lower than decks awash or surfaced never in between.
It hasn't deterred me from sinking over 300,000 tons but I think I'll play with it a bit and investigate more about it. I prefer to run the surface until forced down. http://archive.hnsa.org/doc/firecontrol/parth.htm ![]() ![]() ![]()
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"the boys either have me lower than decks awash or surfaced never in between"
When all else fails read the instructions; http://www.subsim.com/radioroom/showthread.php?t=211613 |
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