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Old 03-27-06, 05:15 AM   #2
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
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Default Re: FW Fatigue Question

Quote:
Originally Posted by Kamikaze
I'm just looking at the GW mod. I saw in the Optional MODS a 24HR Fatigue modification, but there was not a readme in the folder.

What does this do? How will this effect the game as compared to the Standard (is it an 8hr?) Fatigue model?

Now for something completely different . . .

SH3 Commander allows for the RUB Fatigue model to be used. Is there a way to easily/quickly compare the two?



I've already played one mission with the Standard GW, so I can see how it's initial fatigue model requires a fair amount of "mothering" to keep the ship sailing. I'm hoping this lessens as the crew gains experience.

Thanks in advance.


Well bro, for what i've seen in the 8 hours fatigue model, they get less fatigued when they are specialised on something , like mecanic.
or torpedos, radio, what ever specialty the man haves, at least i believe so, cause i'm using the same model and yes, it's hard to keep them sharp, but that was the reality in a Sub, what you've got to do for examp. is when you are doing long distances, if you pass x 38 time compretion they don't get fatidued and also don't recover, so most of the times what i do is, recover mi all crew as possible and than increase time compr. to reache mi long distance destination!

Also try to live the torpedo compartement empty until you really need the men in there, cause they get a lot more fatigued on that compart.


Hope this helps you some how!
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