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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Watch
![]() Join Date: May 2014
Location: Poland
Posts: 20
Downloads: 9
Uploads: 0
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What with save game option? With this game will be 100x better than Silent Hunter
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#317 |
Planesman
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You're in luck Wojtek, I was in the mood for a challenge when I read your post so I added a basic save/load feature to v0.25
![]() The save/load code takes us past another milestone - the code for Sub Commander is now over 15,000 lines ![]()
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Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 09-16-14 at 08:09 AM. |
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#318 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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Alright, Geoff said hopefully this week, so it must be tonight or possibly tomorrow! Gosh anticipation is fun yet torture.
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#319 |
Planesman
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Here it is:
Version 0.25 released! Download here: http://goo.gl/eAy0BO Changelog:
I have recently been in contact with a former US Navy submariner who has been an excellent source of ideas for new game mechanics (and new ways for things to go wrong ![]() I also plan to redo the main menu and add a proper options menu, to avoid all the messing around with gameoptions.ini. If there are other features you would really like to see in 0.26, now's a good time to post 'em!
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Sub Commander: A free roguelike submarine simulator |
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#320 |
Planesman
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And now, as promised, a quick look at the Big Exciting New Project (BENP™)!
The idea is to make a multiplayer cold war era submarine simulator like nothing else out there. Each player controls an individual crewman on a submarine, and every system aboard the sub is modelled to a Sub Commander level of detail (possibly even more complex). The players must cooperate to control the sub, engage targets, deal with disasters etc. The 'targets' can be either AI controlled surface ships or other player controlled submarines. AI crewman can be added for single player mode. The game will be made using the Unity engine, which will allow for stunning, modern 3D graphics. I plan to make it available for sale on Steam through the Greenlight program. It's a huge project, and to be honest I have no idea if it will ever be released. It will certainly take a year or two to get anywhere near a playable game. It's coming along pretty well so far though - the multiplayer code seems to work, I've roughly modelled the interior of one submarine and the code for hull breaches / flooding works pretty well. Here are a couple of screenshots from inside a Soviet Foxtrot-class submarine in the game. Keep in mind that the game is very early in development. All of the 3D models are placeholders, and everything shown here will change many times before the game reaches an alpha state. (Click to view the full size images) ![]() Flooding in the Fore Torpedo Room! ![]() Interested to hear what you think!
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Sub Commander: A free roguelike submarine simulator |
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#321 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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Thank you!
My gosh! That project looks amazing
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#322 |
Planesman
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I'll definitely be continuing to focus on Sub Commander, for the near future anyway. Even if I eventually switch over to primarily developing the 3D sim, Sub Commander would still be hugely valuable as a way to test new game mechanics and ideas... it's MUCH easier to code things in 2D with basic graphics.
The 3D sim is currently very, very early in development. So far you can join a server (supports up to 10 players), move around the sub, and play with a few levers and controls. The code for water flow throughout the sub has also been implemented. There are basic animations for walking, jumping etc, but I haven't made any character models yet so the crew of the sub look like US Marines from Iraq. One step at a time!
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Sub Commander: A free roguelike submarine simulator |
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#323 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Hah, that's awesome.
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#324 |
Stowaway
Posts: n/a
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Oh my, Space Station 13 style Submarine Simulator, do want.
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#325 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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Space Station 13! Yes, that's what it reminded me of.
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#326 |
Swabbie
![]() Join Date: Nov 2008
Location: Faroe Islands
Posts: 6
Downloads: 146
Uploads: 0
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Nice, that looks exciting.
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Rúni. |
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#327 |
Nub
![]() Join Date: May 2014
Posts: 3
Downloads: 0
Uploads: 0
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hi TheGeoff i've got a new OS win 8.1 after i downloaded the latest version of the game the blitz engine throws me with errors like hell is there a way to run it ?
Last edited by Alex1993; 09-24-14 at 03:37 AM. Reason: needed a edit ... |
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#328 |
Planesman
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Hi Alex. If you're getting an error saying "Illegal Memory Address" or similar when you try to start the game, there are two possible solutions that I know of. First, try running the game as an administrator. If that doesn't work, try adding the game to the Windows DEP exclusion list (instructions are here: http://www.windowsanswers.net/articles/dep-config).
One other thing I recommend trying is disabling OpenGL graphics, by going into the gameoptions.ini file and changing "OpenGL_graphics = 1" to "OpenGL_graphics = 0" (without quotation marks). OpenGL is a new setting in V0.25 which is on by default, so it might be the cause of your problem. Good luck - let me know how it goes!
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Sub Commander: A free roguelike submarine simulator |
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#329 | |
Nub
![]() Join Date: May 2014
Posts: 3
Downloads: 0
Uploads: 0
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Quote:
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#330 |
Swabbie
![]() Join Date: Sep 2014
Posts: 5
Downloads: 0
Uploads: 0
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Yes, YES! That 3D game looks amazing! What engine is it being developed in?
When you release it it it will be amazing. Also, I have a suggestion for the Nuclear Missile Console, allow us to zoom in and out like at the map screen. It is so cool to watch the missiles fly around. It is interesting though, as it appears that some countries will target you with their missiles, not just the cities. Is this because I am surfaced when I launch the missiles, or do they lock on to you anyway? Another suggestion for quality of life. Make the radio messages more apparent, I have sat in port for a long time while doing recon missions, not realizing that I have already been given a new mission. Maybe add a flashing pop-up when you get a new message about missions or war decs. Now a question, how do I dock at a friendly port to restock torpedoes, repair hull, ect. I heard that people can do that, just I do not know how. Thanks! Is there any variation with missions depending on which nation you play as? And are there any "launch nuclear weapons at x y z" missions that result from the AI launching missiles? I know that nations will declare war on each other, and may or may not fight each other in the background, but will a nation instigate a nuclear war? I LOVE this game, it is like FTL with submarines (which is a good thing) and I hope it grows and develops alongside the 3D multiplayer version when it is released. Please make more spoiler pics when you can! P.S. The November is my favorite submarine, due to it's versatility and that it has missiles! |
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