SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-17-14, 06:13 PM | #2191 |
Seaman
Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
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Want only to thank for this great campaign! Played RSRD 1.4 for many years in a sub, but sometimes you cant see some parts of the campaign in detail!
Now I have played with the NCL Brooklyn some sea battles around Guadalcanal in 1942! Really great and I must admit, meanwhile I play modded SH4 more with playable ships then subs! So thanks again for all your work and of course also to the guys who have made ships playable! |
09-01-14, 09:06 PM | #2192 | |
Watch
Join Date: Aug 2014
Posts: 28
Downloads: 81
Uploads: 0
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A few questions, is it stable? Did you experience ANY CTD what so ever? Is the hydrophone bug gone, where you could not hear ships going way slower than their rated speed due to RSRD? Thanks in advance and cheers, Kng Edit: I tried to stick to your list, but those four I could not find. Either links dead or no find at all. Are any of them essential? I do would like to have the Escorts and the Warships retext mods. Do you know someone who might upload them on subsim? Original TMO AI Escorts (harder) #4 Warships retextured Traveller Alternate Main Loading Screens Last edited by Kng; 09-02-14 at 02:00 AM. |
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09-02-14, 10:08 AM | #2193 | |
Argentinian Skipper
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Not secure if New Ships mod is totally compatible with RSRDC. Webster´s rain change some files in TMO/RSRDC...New bar menu not compatible with TMO. Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 09-02-14 at 02:54 PM. |
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09-02-14, 08:40 PM | #2194 | |
Watch
Join Date: Aug 2014
Posts: 28
Downloads: 81
Uploads: 0
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Do you know some mods that bring the same changes, but are compatible with TMO/RSRDC? I do like the new bar menu... Best greetings and cheers, Kng |
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09-03-14, 07:39 AM | #2195 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Don't forget that insufficient memory useage can cause CTDs also
SH4 was designed to run in memory up to 2GB, but with mods it can get much larger. There is a utility that will force it to run in up to 4GB in the Download section. I also use a utility program Game Booster 3 that shuts down other memory hogs, and then restores them after you exit the game. I offer this just in case it wasn 't mentioned elsewhere in this thread. Sometimes things get buried on long threads!
Good hunting!
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09-03-14, 10:48 AM | #2196 |
Watch
Join Date: Aug 2014
Posts: 28
Downloads: 81
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Alright, thank you! So far I have played 2 patrols and was sunk in both of them, but had no CTD yet, which is nice, so I got that going for me.
I do have quite the gaming rig, does that reduce the chance of CTD? I use the 4GB patch on SH3, but have yet to use it on SH4. I think I will wait for my first CTD and then add the 4GB-patch and/or make modifications to my mod list. The problem with these things is, you stop playing the game for the sake of just playing and having a fun time, but start to focus on not CTD'ing and getting as much stuff going on as possible! I probably spend more time modding and adjusting Skyrim than actually doing stuff there! Anyway, sorry for OT. Cheers, Kng |
09-03-14, 11:31 AM | #2197 |
Navy Dude
Join Date: Sep 2008
Location: REDACTED
Posts: 172
Downloads: 100
Uploads: 0
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Get that 4gb patch on the exe asap. I had sh4 for years and it used to CTD at the drop of a hat when using mods. These days with my new rig and the 4gb switch active, I have a pretty long list of mods active with zero problems.
On a separate issue, does anyone have a convoy map for RSRDC? I dont use TMO so the radio map mod thingy doesnt work. Dont need anything fancy, just a jpeg of major routes. I woudnt normally ask since in the pacific the routes tend to be obvious but with RSRDC i am having some troubles actually finding ships and convoys, even with radar. I sat 30nm outside Tokyo harbour patrolling up and down for two months and only saw 1 light cruiser and a couple of tankers. Stock game I would have been overflowing in tonnage sank by that time. |
09-03-14, 03:02 PM | #2198 | |
Rear Admiral
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Just remember RSRD has realistic traffic. I start at Manila at the beginning of the war as they're several invasion groups that hit at most ports or cities. You'll get a patrol zone and it'll lead you to one. After that in Feb. tons of action near Java for that invasion. You can also have fun in the strait above Timor about mid Feb, large carrier group and BB's comes through and you can't miss them. After attacking them, rush back to the Java coast by the 25th.. During 42 I hang around the Solomons, several big battles from July until about the end of 42. May also hang around Truk. In 43 I prefer Truk and Truk to Home Waters {Japan}shipping lane. The best overall shipping lane is along the west coast of Borneo/Palawan through the Formosa Strait. Just sit right at the edge of deep water. This is the honey hole in 44. I'll hunt here and try to catch some of the big battles around Leyte. You'll run into huge convoys. 45 I hunt the Korea passage....
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09-03-14, 03:13 PM | #2199 | |
Watch
Join Date: Aug 2014
Posts: 28
Downloads: 81
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09-03-14, 03:42 PM | #2200 | |
Watch
Join Date: Aug 2014
Posts: 28
Downloads: 81
Uploads: 0
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09-04-14, 09:08 PM | #2201 |
Seaman
Join Date: Dec 2006
Location: Martha's Vineyard, MA
Posts: 36
Downloads: 409
Uploads: 0
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I'm running this mod with the Brooklyn cruiser - great fun. the quick missions are great too - Many thanks to all involved in creating this mod..
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09-22-14, 09:33 AM | #2202 |
Nub
Join Date: Jun 2012
Posts: 3
Downloads: 54
Uploads: 0
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Did anyone ever find a fix for the occasionally hinky convoy behavior in this mod? I've noticed that after launching an attack, the ships will do weird things. Sometimes they'll slow down or even come to a complete stop. At other times, they act just as they should.
Not complaining, mind you. I love this mod and can't imagine playing without it. But the strange convoy antics sometimes take me right out of the game. |
09-22-14, 07:43 PM | #2203 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The odd behavior, especially the constant helming (where ships use the rudder continuously and thus slow down), is a stock feature, and is hard coded. Every mod (and stock) shares the same AI, fundamentally. Modders would have fixed it, if they could. |
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09-22-14, 09:01 PM | #2204 |
Nub
Join Date: Jun 2012
Posts: 3
Downloads: 54
Uploads: 0
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Ah. Thank you, sir.
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11-18-14, 02:36 PM | #2205 |
Loader
Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
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I'm getting way too few radio contacts and all on land and presumed stationary! Also any ideas about tenacious zigzagging mechants and DDs.
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