![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Thank You, it's always good to know more software, but I'll stick with wings 3d for now, You know, it's good for beginners, I want to "master" this software, and then move on to more sophisticated ones. By the way, from what I've seen (videos,pics), one can achieve basically the same level of detail and quality with Wings3d as with other software . But I definitely want to try Blender and 3DSmax as well ( but first i have to become millionare
![]() |
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Another progress update, I need some serious help here with the process of rendering and so on. What I did was import the propeller into Blender ( Joefour, You couldn't keep me away
![]() When rendering in Blender, what format do You use to import it back ( the rendered version ) into wings 3d ? or am I asking sg. stupid? and ,of course the issue of textures...( i don't want the propeller to look like this, obviously... Can I do everything in Blender? If I download a high-res picture from the net, and I use sample of it? And what's this got to do with UV mapping in Wings 3d???? Oh, man, if anybody knows of a comprehensive tutorial/manual/encyclopedia on this....please let me know...:-))) Thank You all who helped so far, really appreciate it ! ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Err, guys, I started UV mapping the sub, I' ve done the two rudders, with textures, but now I REALLY need some help here...( I know, throwing a tantrum isn't a nice thing...-see my previous post
![]() I don't want to continue with the mapping, until I know I'm not doing sg stupid :-))) Thank You all |
![]() |
![]() |
![]() |
#4 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Still WIP...
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
nice to look at, but i am afraid your model is not symmetric(check the look from the stern- the floodholes do not match, ando so does the missile comartment.sorry)
|
![]() |
![]() |
#6 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Sh*t, got so lost in the details...I can't believe I didn't see that...
|
![]() |
![]() |
![]() |
#7 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
|
![]()
Ok, thank God it was only the last six flood holes that were in the wrong place...That's fixed. But I can't fix the missile compartment. I'm not even sure we're talking about the same thing, what I found is that the right side of it is slightly closer to the center ( due to the thickness of the reference image lines- and me being an amateur :-)))).
Yeah, the stern area of the compartment isn't the nicest thing I've ever seen, had to do a lot of fixing there (same mistake again, didn't realize there were edges selected, ended up with a real mess, that's why it's bumpy, I hope I can fix it somehow, though I doubt it...displacement of that small round "hatch" thing on the right side of the rudder is the result ,I think I might be able to fix that...) ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|