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#1 |
Stowaway
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sounds good. i am working on an interior for the Los Angeles SSN. ps what about your borei? i can show you how to do this with milkshape.
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#2 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
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Well, my ultimate goal was a full exterior-interior all in one model , but for now I'd be happy with just the exterior. The problem is I couldn't figure out the intersection and combination of the tubes and the hole in the hull. If I just cut a simple circle shaped hole in the hull, it's diameter won't be the same as the torpedo's , obviously, since it's not vertical, thus distorted. I couldn't figure out the way to connect the tube properly with the hole. I found some boolean loop-draw kind of tutorials on intersection of planes, etc, but I can't do it properly, it gets an ugly mess...:-D.
I use Wings 3d by the way. thx for the quickest reply in forum history ![]() ![]() ![]() |
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#3 |
Stowaway
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hmm i use two ways to do so. the old one is to put the model to front view so i can see the bow directly, then i add a cylinder or whatever form of the tube door you want, position it in x and z axis and move every vertice towards the bow, until it is positioned upon the surface. then i select the two neighbouring verices of the bow shape and an edge vertice of the tubedoor and create a new triangle. when it is done, i smooth the surface by unwelding the tube and the bow, this creates two objects and the penetrated bow schabe will need furter correction of the edges around the hole. or i simply add the boolean plugin in milkshape, create my 3-dimensinal tube and make it cut into the bow in the desired position, then i make a boolean operation that automatically cuts the hole which i just need to clean from surplus vertices afterwards.do not know how boolean is done in wings3d, but method one should work...
see https://imageshack.com/a/utnz/1 Last edited by jhapprich; 08-05-14 at 05:55 AM. |
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#4 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
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I'm afraid my problem is a lot simpler than that...I can't get to cut a proper hole in the body of the sub, without it being ugly, and I don't know if that's ok...? I I could cut the hole, and weld the tube and body ( Hell, I'm not even sure if that's the correct way to do it...? or combine the two? I really am a beginner...
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#5 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
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Well, I think I just found what I was looking for....
http://www.wings3d.com/paulthepuzzles/aabridgeweld.html |
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#6 |
Stowaway
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jap thats it.however i cant get used to wings... nice model btw
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#7 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
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thanks, it's a long way from being finished....but I still have tons of questions...Let me just list the here, I beg for forgiveness, if these are already answered somewhere on the forum, it's just more simple for me this way...:-)
How many polygons should a sub model have ? Or it depends solely pc performance? ( for eg. SH 5 , You have interior+ exterior, how many polygons are there? ) Should I create the external model proportionate to real life? I mean 175 meters should be 175 wings3d units from the start, or I can just size up the hole model when I'm finished ? ( Why do I have the feeling this is a stupid question ? :-)) OK, that's just for now, but I'll be back.. Thank You very much for Your help, don't go too far ![]() ![]() |
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