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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2014
Posts: 31
Downloads: 8
Uploads: 0
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By the way 88mm deck gun needs only 30 - 40 shots to sink even large merchant. And it is with crew doing all the job. If you know where to aim and how to do it (both false for me) you probable need much less ammo.
Deck gun is the best way to sink unarmed and unprotected target, don't afraid to shell large ships. |
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#2 | ||
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
Quote:
* this aspect is not modeled by the game, but for me is there. For pure gameplay pleasure I consider my crew above all very real, and I hate to risk my men lives without valid motivation. |
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#3 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I fire two torpedoes when I cannot afford not to sink the ship.
For example, in foul weather when I can't use the deck gun, or once merchants are armed making using the deck gun dangerous, I will usually use 2 torpedoes from the outset. I'm on the fence with ships in convoy. On one hand, I get enough one-hit explosions on convoy ships (I guess they are carrying cargo) that I am tempted to try one-torpedo-per-ship. Also if they are damaged they often drop behind the convoy where they can be picked off. But it annoys me to damage merchants and see them sail off with the convoy. Usually, if I can't be certain I can surface and use the deck gun, I give the target 2 torpedoes. You get no renown for damaged ships, so it's "on the bottom baby" for me. Steve |
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#4 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I've spent more time on U-boat.net than I care to admit, but I can definitely say merchants of all sizes routinely sailed home after a single torpedo hit. I even read of the bow and stern staying afloat AFTER breaking in half. Merchants weren't built for battle, but they were made to float. They were made to float while carrying as much cargo as possible. Sometimes a smallish hole in the middle just won't make it sink.
Torpedo damage and flooding is highly area dependent. Aim for the masts if you want a better chance of a one-shot kill: you might just open both compartments to flooding. T |
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