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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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"Malfuncion" events are present in the whole war period but with distinguished probability values (small prob. in 1939 with increasing prob. for the following years, to reflect lower manufacturing and labor conditions, I assume). |
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#2 | |
Sea Lord
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Here is a player who actually bothers to look at what he is using to mod the game! We can all learn from banryu79. |
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#3 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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The more I learn about the inside of the mods I'm using the more my respect grow for the modders, let be my amazement in contemplating how great, well thought their creations are and how much they add to the game. I want to reformulate: how much their creations actually change the game for the better. Kudos to the modders ![]() |
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#4 | |
Sea Lord
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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I don't know, now and then, how the military works, but we worked with a 'buddy system' (2 or more) where everyone counterchecked the others work.
Missplaced tools still slipped through, but it did a lot to minimise accidents. ![]() |
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#6 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#7 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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When I leave port I always do a deep submergence/engine/rudder test. Also don't forget to check your periscopes as they can be "foggy" from misaligned optics.
However, each time you start the game with Commander malfunctions can occur, so it is a good idea to test your boat again. For me, the most frequent problem is with the diesels. So for accuracy, I let about 8 hours of time elapse to simulate the repair work, then restart the game. Is there any mod that actually reports which system is not working? Salute !! AD |
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