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Old 07-13-14, 09:55 PM   #1
TorpX
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Quote:
Originally Posted by scott613 View Post
Is TMO preferred over RFB - or do both have their merits ???
Not by me.

TMO takes liberties with things to add danger, and make you play more cautiously. That's the philosophy anyway. RFB strives to be more historically accurate. It really depends on what you want.


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Old 07-13-14, 11:23 PM   #2
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RFB is more historically accurate, but due to game code issues, it's probably too easy historically. TMO tries to correct this making aspect of the game more difficult so that your decisions are more historically accurate.

I don't play RFB, only play a few patrols years ago. Has someone took the time to mod a simple harder AI for it. It wouldn't take but a few minutes and may make it more worthwhile.
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Old 07-14-14, 02:16 PM   #3
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Add the Fabuki's with torpedo launchers
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Old 07-14-14, 05:34 PM   #4
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I do agree, RFB was "easy" once you caught on to the way the Jap ships operated, very predictable by middle of the war, it would be great if it could be made harder with more powerful DD's
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Old 07-14-14, 06:47 PM   #5
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I don't play anymore or have any files, but it would be easy to do, just some changes in the cfg might work.

Heck, you could probably just copy TMO's cfg file and use it without any problems.
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Old 07-14-14, 07:48 PM   #6
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RFB with RSRD ... JANUARY 1941:

I passed within 900 yards of a destroyer in front of his bow heading to one of two carriers in the Bungo Straits. The first carrier one fish for and one fish aft and it sank, second carrier one fish center one fish aft ... it sank. One Heavy Cruiser one fish for and two fish aft and it sank, one Heavy Cruiser one fish center two fish aft and it sank. All listed heavily from the first strikes but kept going until they were hit again. Use all but two fish in a Tambor class boat due to duds and misses.

Two destroyers sank due to collisions with Heavy Cruisers one destroyer escaped.

Initial run was on the surface at night about 0300. Attack ended three hours later. Kept submerged speed at flank to stay with crippled ship while maneuvering away from DC attacks from the surface from two escorts. After two carriers and one Heavy Cruiser was sunk and remaining escort was aft in a search pattern I surfaced and all ahead flank to the crippled Heavy Cruiser.

Passed within 1000 yards before search light came on and they began to fire at us. Ordered periscope depth and fire the fish that finished her off.

+++++++++++

Mod note:

I had issues with reduced speed and battery/fuel issues. I removed the Improved Ships Physics mod and the speed and battery/fuel issue was gone.

For some reason the ISP is reducing the boats speed so that flank is about 8 knots on the surface maybe 12 at best.


======================


Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
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