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Old 07-07-14, 08:37 AM   #1
THEBERBSTER
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Hi Capt L

Nice piece of kit too expensive for me.

My Psu is only 350w and will need upgrading and will come with a moderator in it so I am told.

The gpu is a Geforce GTX770 this is very long and that is just one reason why I need a new case.

I am quite happy playing SH4 and SH5.

I guess you are saying go for a 4 gig gpu over the 2 gig!

Peter

Last edited by THEBERBSTER; 07-07-14 at 11:13 AM.
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Old 07-07-14, 12:04 PM   #2
Captain_Leavitt
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Capt L

Nice piece of kit too expensive for me.

My Psu is only 350w and will need upgrading and will come with a moderator in it so I am told.

The gpu is a Geforce GTX770 this is very long and that is just one reason why I need a new case.

I am quite happy playing SH4 and SH5.

I guess you are saying go for a 4 gig gpu over the 2 gig!

Peter

770, nice. I wish I could afford a new card right now lol. It's the last thing I need for my new rig. You will notice a massive performance increase with that card over your old one. 2 gig is the minimum your card should have to ensure smooth operation for most games but a 4 gig would ensure you can play any of the super gpu intensive games that are starting to come down the pipework. So in short if you can get a 4 gig for a decent price then go for it. You can always get a ssd later on if you can't afford it right away.
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Old 07-07-14, 05:20 PM   #3
THEBERBSTER
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Hi Graham

Thanks for the info.

I will take a look once I get back to the bunker.

Sounds good.

I will keep the SFX mod in reserve for now.

Peter
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Old 07-08-14, 06:58 AM   #4
pinner2010
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Your welcome Peter. Any time.
Graham.
ps; These came from Defiance who supplied them out of kindness from his arsenal of trusted mods.
Many thanks, Defiance.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.

Last edited by pinner2010; 07-08-14 at 07:10 AM.
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Old 07-08-14, 08:10 AM   #5
Defiance
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I have news

After almost giving up with subflags and random ctd's i had one last last last the very last try

Messed with different mods that tried to alter things

Hey presto, i have not had a single ctd, this is from fresh career/memel/baltic operation mission/dock at kiel/breaking the fortress/eastern british coast/got transferred to wilhelmshaven en-route/trip to wilhelmshaven for torps-ammo/back up off tyneside area for more merchants

Will list mods, but what you see even though i left names intact in fact some innards have been edited

The edits don't alter anything to do with gameplay, just allows the flags to work

I have just 1 flag running, might make a fresh one and have as my second

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
Fix Equipment_Upgrades Date Sober V9
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
sobers no footstep sound mod SH5 V2
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
sobers see thru wake fix SH5
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
Pascal-sh5-Crew-uniforms-June 2014
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Shallow Waters Voice Be Gone
My Sound Mods
Menu Etc
New_Torpedo_Door_Sound_Mix
Chart Colour Scheme 4
Shadow Improvement Mod
AilClouds 3.0
SubFlags_0_0_8_byTheDarkWraith_Latest_Test
pascal-sh5-VIIB-correct periscope in tube

Just hope after next two missions it's still stable, then i'll see about contacting modders who created effected mods, see if they want to hash something out official

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Def
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Old 07-08-14, 01:31 PM   #6
pinner2010
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Default Defiance

Great to hear from you. Bit worried having heard nothing for a few days, thought the Comp might have been playing up.

i have just finished Memmel and got back from there with no CTD's into Kiel.


I am going to try out a new mod list (see below), fashioned around good old Sobers mega mod.

Wish me luck. Delighted to hear your news.

sobers game loading tips V8 SH5
sobers multi color mod V5
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V27 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V14 SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V5 SH5
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
one ship, one torpedo v1.00a
Optional Binocular 1
Pascal-sh5-Crew-Uniforms-Updated
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Realistic ammo amount for AA and deck guns
sobers reduced file sizes SH5 V2
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
__________________

The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 07-08-14, 01:49 PM   #7
Defiance
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Hiya,

Good luck

I'm on ts for a few hours

I zubbed back to base to grab ammo again as a test, still fine n dandy

Then come out of game to do a post and ctd with vid driver error

It's down to my x58 mobo and new gpu, so no biggy as i can live with 1 driver ctd every 3 days

TTFN
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Bye

Def
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