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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
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it's more like the officer saying, hey, my pilot will get tired, and you should not fly a second round right now, have to wait for 6 hour interval. Again, I think the right way to do it is to calculate the fatigue of the pilot and crew, as well as the mechanical failure rate accumulated by frequent action. ie. 24 AC in the beginning, and after the first round 1 is grounded due to failure. Then when it comes to 4 intensive mission within 24 hours, 18 of then will be grounded for different reasons and ready time will vary from the reason. Different aircraft has different ready and maintenance time. It depends on basic design, proficiency of the crew, mechanical and electronic failure rate, in flight damages, plus some factors accumulated in high intensive mission. You guys are pro, and I believe you have the right formula to calculate the real readiness of AC in combat. |
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#2 |
CINC Pacific Fleet
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10 Minuit 20 Minuit a.s.o that is a short time I agree, but 6 hour !? just to load some weapon, fuel and give the pilot or pilots some information about the next target.(here I'm talking about aircraft with no problem what so ever)
Why not make some kind of time of repair in the game e.g 4 of your F35 has returned from a mission(which you have planned) after they have landed you get information that 2 of your F35 has a damage(or while they are in the air heading for home) 1. Engine damage 2. Damage to some part of the plane(probably a hit from AAA) The game could then make some time to when these repair is done and the aircraft can be put into action again. Just an idea And I'm talking about aircraft-Fighter jets What I wrote about the Swedish Fighter Jet JAS39 is real time. This is the time the technician and these conscript need to refuel, rearm or reload this fighter jet. Of course if the plane got a damage or something, additional time has to been added To get a warship ready that takes time a lot of time(depending on its status when the war started) Realistic game...when will we ever get that???? It's a great game indeed but realistic When Here's a example and there's plenty of them I had 4 F18 (2+2) AMRAAM Heavy their mission was to protect two other groups with Air to ground loadout. They encountet a group of two MIG29 I USED every AMRAAM on these two MIG's NONE of them hit their target Then one of the MIG fired 4 of his missile and killed 3 of mine F18 And so it goes in almost EVERY scenario where there's Russian Fighter in it So don't tell me about realistic game. Yesterday I played for few hours (Fill the Gap) same here lots and lots of Air to Air missile against Russian fighters and Russian Bombers (had to use about 6-8 missile on each target) Then These Russian Bombers fired all their ASM against my CVBG. MY CVBG fired almost every SAM2 they had and some more SAM and none of the ASM was hit 4 of my ship was hit. I like Command and I'm not new to this warfaresim. Edit forgot two thing The fatigue of an pilot- Of course a pilot get tired after so and so many hours in the air and on high concentration all the time. What I know most countries have more than 1 pilot per aircraft. Sweden has about 3-4 pilot to each JAS39. Ready time, planning and other things Again I say: The planning is MY the players job NOT the in-game-crew Markus Last edited by mapuc; 07-07-14 at 01:38 PM. |
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#3 | ||||
Loader
![]() Join Date: Nov 2003
Posts: 81
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Also, what version/build are you using? The latest version (B553 or B554) has a number of improvemets on decoy and DECM handling over 1.03 so recommend checking it out if you're not running it already. Quote:
And what was the ECM environment like? Quote:
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![]() Database guru, sensor model developer, system tester and senior scenario designer in the "Command: Modern Air/Naval Operations" project! |
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#4 |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
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I know someone, who's perfect to answer all these question. My grandpa served in China Air Force from 1931-1949, ended up as CO of Nanchang AB. His whole history is engineer readying and repairing AC, especially during China-Japan War and WWII.
But he passed away years ago, and everything that has to do with the air force history has been burned or destroyed when the communists took over. No photo, no memoir, only a letter of "confession". The only legacy is an ancient metal model of P-40. I have bought a book on the AC readiness years ago, written by the PLAAF Academy or so and published by Chinese Defense Industry. There were quite a lot of function and formula describing this issue. However, I don't dare to present these pages. |
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#5 |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
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Have you guys referred to this:
http://www.cna.org/research/1998/sor...arked-airwings I guess it's quite convincing covering this issue Sortie Generation Capacity of Embarked Airwings Published Date: December 1, 1998 The Naval Strike and Warfare Center asked the Center for Naval Analyses to help evaluate and analyze carrier and air wing sortie-generation capacity. Specifically, we set out to determine the firepower capacity of an embarked air wing, the factors that constrain the sortie-generation capacity, and ways to enhance the fire power capacity. In this paper, we create a base case focusing on the three major requirements of the creation of sea-based air power: the aircraft must be mission capable, the aircrew must be able to fly the aircraft, and the flight deck crews must ready aircraft for flight, launch aircraft, and recover aircraft after the completion of their missions. Our estimates of the capacity of the airframes, the aircrew, and the carrier and air wing's ability to launch, recover, and ready aircraft for launch rely on the characteristics of the base case. |
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#6 |
CINC Pacific Fleet
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I have a few very simple questions
Is Command: 1. A Computer Vs Computer game ?(you know a game where you the player are only watching as the Computer play against it self) 2. A Player Vs Computer game ? 3. A combination of both Just simple yes or no will do. Markus |
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#7 | |
CINC Pacific Fleet
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The PDF-fil is somehow broken, that's the message I get. Markus |
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#8 |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
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Hmmm
google “Sortie Generation Capacity of Embarked Airwings” and you will get it right |
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#9 | |
Loader
![]() Join Date: Nov 2003
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Guess we'll also have to write an updated 'Aircraft Ready Times' article that explains things in even greater detail. Bureaucracy has nothing to do with it. I guess the main problem is that, in Command, the planes appear to just be 'sitting idle' while the clock ticks down from 6 hours or whatever. That 6 hr figure, however, covers the gazillion different reasons why sortie rates are as low as they are in real life. Look, we've researched this topic to death for the last 20 years. The figures in Command haven't been taken out of thin air, and have been validated by men flying the real deal. Some for more than 25 years. So if you want to re-discuss this issue (for the n-th time) I'd very much appreciate if you could post up hard figures (with links to sources) so that we can compare that with the information we already have. Thanks! ![]()
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![]() Database guru, sensor model developer, system tester and senior scenario designer in the "Command: Modern Air/Naval Operations" project! Last edited by emsoy; 07-07-14 at 08:09 PM. |
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