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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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I started a new campaign, 1st fleet with a type IIA (U-4), 1939, and this very thing happened just the other night.
We came upon a lone tug boat (1100 tons) acting as a patrol craft. Seas flat and calm, sky clear. One watch officer and one watch trained petty officer still let the tug get within 2300 meters, and did not call out a warning. I was the one who spotted this ship and took action, but they did not say anything. I put that down to "inexperience" as the war just started...
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Because I'm the captain, that's why! |
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#2 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Lets put things in perspective here. (pun not intended, but left for comical relief) You are watching the targets in 3d perspective. With all the environmental and GPU enhancements that the game and mod set provides. Your crew however only 'sees' numbers: distance, speed, day/night time fraction (not sure how this is implemented exactly). And probably then some variables more to decide when a lightbulb flips on in their heads. Hopefully the game, and the major mods that might be applied, have been thoroughly playbalanced by their creators. And AI parameters matched to when you detect something. But odds are this isn't perfect. Especially if you add further mods potentially mixing up the visual verses numerical based detection balance.
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#4 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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^^^^ THIS. All of this happened playing vanilla SH3. I have switched to GWX since my OP and it..is...AWESOME!! ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
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Ja, fog really messes with the lookouts, I've noticed. With clear skies they can spot ships on the horizon at night long before I can, when they're just faint smudges. But add fog and you will likely spot ships first if you're on the bridge. Of course they'll spot you, too -- and quickly! ALAARRRMM!!!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." Last edited by Schöneboom; 07-05-14 at 03:37 PM. Reason: Spelling |
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#6 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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At least in vanilla SH3, I've noticed the visual ranges are usually:
Clear = to the horizon Light fog = approx. out to 5-7 km medium fog = " out to 2 km heavy fog = " out to 300-350m But at 300 meters, you're both close enough to trade spit. And the early war torpedoes (T1-T2) had to travel 400 meters to arm. Which makes you lose visual contact. I *hate* engagements in heavy fog. And yes, It did happen to U99 once where the fog was so thick, we made physical contact before we made visual contact, and the bad news, it was a C2 class merchant we hit. Port, forecastle. Captain Koenig wasn't very happy with the crew that day...
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Because I'm the captain, that's why! |
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