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Old 07-01-14, 05:11 AM   #1
Dellson
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I'm pretty sure that dud torpedoes are modelled in hsie's patch. While in rough seas you need to set torps deeper or their "failure" will occur. Failure is modelled by torpedo running deeper than usual.

If I recall correctly, the exact formula for minimum dud chance is:
safe torpedo depth >= (wind speed / 2).

You can find it in patch documentation.
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Old 07-01-14, 09:07 AM   #2
allievo
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Briefly, before you fire a torpedo, ask for a weather report take note of the wind-speed and multiply it by 0.4 and you'll get the value, above which don't set the torpedo's depth setting.
For instance, in a 15 m/s wind, set the running depth to 6 m or even deeper and this way you'll be less likely to experience dud torpedoes. Additionally, in harsh waves prefer using impact pistols to magnetic ones, especially early-war.
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Old 07-01-14, 09:08 AM   #3
scott_c2911
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I believe hsies patch also models realistically torpedoes that have poor depth keeping properties. It is mentioned in his readme. If this is a problem the patch should be reapplied with the torp settings off as the patch can be modified to suit the players needs. I only use it to force the "lazy 1wo" out of his bunk. This looks like a mixture of both duds and deep runners plaguing your career. I characterise duds as torps that bounce off the hull and deep runners as self explanatory
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Old 07-01-14, 11:39 AM   #4
Schöneboom
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I have used both the earlier and the newest versions of hsie's patch, and there is (documented) a big difference in the latest version: rough seas require you to set the eels deeper, i.e., use magnetic pistols, not impact. This is the exact opposite of the earlier patch.

The logic is that eels running deeper will not be as badly affected by wave action. Of course, if you combine this with early-war magnetic pistol defects, it's a recipe for many duds. I personally prefer hsie's earlier patch, as I think impact pistols in bad weather makes more sense, and they are more reliable even in the early war. Hope this helps.

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Old 07-01-14, 11:57 AM   #5
suitednate
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Thanks for the replies everyone.......yeah maybe I was setting too shallow. I won't turn that realism setting off, I want this thing as realistic as possible without taking up TOO much if my life.. but I'll take the necessary steps from now on to fix the problem and set them to run deeper. Just wanted to get everyone's input as to whether this was "supposed" to be happening. I'll try the new tactics and report back in.
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Old 07-01-14, 11:29 PM   #6
TorpX
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Something to consider when torpedoing a damaged ship; it will probably no longer be on an even keel. If the first hit was at the bow and you need to hit it again, at the stern, you will be aiming at the part that is at the shallowest depth. This might be throwing off your calculations.
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