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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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No need to shout, sport!!
I think you're mixing up the family effects talking to a game has on diffferent families, than the application usefulness. Nobody is denying it's capabilities and usefulness (I tried this years ago), but some families find it annoying to say the least. You're one of the lucky ones I guess. BTW... I've also served a 'life sentence +'... and if you'd like to know, speech recognition works on pattern signatures, like passive (or active) sonar in today's subs - hence the prior training needed as everyone's speech signature varies. I was working with people at Uni when they were developing this... back in the 'dark ages' |
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#2 | ||
Sea Lord
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![]() Quote:
And, no, I did not mix anything with anything else. I said, and reaffirm here, that, if a poster is going to criticize a mod (or whatever) as being unusable for him, he ought to at least base his criticism on experience, not on speculation about what might happen based on how he assumes the mod will impact his environment. A case in point: "I'd love to shout orders at my virtual crew...." Speaking calmly and quietly works just as well with a virtual crew using voice command as it does with a real-life crew. Shouting and screaming may be fine if you are trying to emulate a certain movie, but I doubt it accurately reflects the professionalism of the Kriegsmarine. Or represents effective behavior for a commander. And it can saturate the voice input, leading to nonrecognition errors. Quote:
But heading commands are the only ones limited in this way. Depth, speed, and rudder are not. All "gauge-mousing" inputs are precise and reproducible. Gauges switch from one function (like rudder/heading) to the other automatically. And you never have to use a mouse or keyboard entry again. Last edited by BigWalleye; 06-30-14 at 11:55 AM. |
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