SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-30-14, 10:33 AM   #1
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
Default

No need to shout, sport!!

I think you're mixing up the family effects talking to a game has on diffferent families, than the application usefulness.

Nobody is denying it's capabilities and usefulness (I tried this years ago), but some families find it annoying to say the least. You're one of the lucky ones I guess.

BTW... I've also served a 'life sentence +'... and if you'd like to know, speech recognition works on pattern signatures, like passive (or active) sonar in today's subs - hence the prior training needed as everyone's speech signature varies. I was working with people at Uni when they were developing this... back in the 'dark ages'
vanjast is offline   Reply With Quote
Old 06-30-14, 11:20 AM   #2
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by vanjast View Post
No need to shout, sport!!

I think you're mixing up the family effects talking to a game has on diffferent families, than the application usefulness.

Nobody is denying it's capabilities and usefulness (I tried this years ago), but some families find it annoying to say the least. You're one of the lucky ones I guess.

BTW... I've also served a 'life sentence +'... and if you'd like to know, speech recognition works on pattern signatures, like passive (or active) sonar in today's subs - hence the prior training needed as everyone's speech signature varies. I was working with people at Uni when they were developing this... back in the 'dark ages'
Sorry you mistook my emphasis for shouting. Next time, I'll underline.

And, no, I did not mix anything with anything else. I said, and reaffirm here, that, if a poster is going to criticize a mod (or whatever) as being unusable for him, he ought to at least base his criticism on experience, not on speculation about what might happen based on how he assumes the mod will impact his environment.

A case in point: "I'd love to shout orders at my virtual crew...." Speaking calmly and quietly works just as well with a virtual crew using voice command as it does with a real-life crew. Shouting and screaming may be fine if you are trying to emulate a certain movie, but I doubt it accurately reflects the professionalism of the Kriegsmarine. Or represents effective behavior for a commander. And it can saturate the voice input, leading to nonrecognition errors.

Quote:
Originally Posted by Zosimus View Post
I was just joking.

It might be worth it if I could just say "Come to heading 354" rather than having to screw around with that compass thing.
(Sigh!) Because SH3Speech does not know your current heading, you can not say "Come to heading 354". The best you can do is say "Turn starboard 37 degrees." It would be nice if you could, but that is a limitation of SH3Speech. Only SH5, with an integrated voice command capability, lets you do that.

But heading commands are the only ones limited in this way. Depth, speed, and rudder are not. All "gauge-mousing" inputs are precise and reproducible. Gauges switch from one function (like rudder/heading) to the other automatically. And you never have to use a mouse or keyboard entry again.

Last edited by BigWalleye; 06-30-14 at 11:55 AM.
BigWalleye is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.