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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Enigma Rising Tide <--- Just a few questions.
These are my questions:
Multiplayer - I have heard of multiplayer beta patches but were can I find them? Engine - What game engine does Enigma use? Source Code - Is it available? Mods - Are there mods? Voice Command - Does it work on Windows 7? Depth Charges - How the hell do you know the depth of a sub? Thanks... |
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#2 | |
Fleet Admiral
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#3 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Google, mods and engine
So I typed into google (Other search engine are available) "Jimmy Hoffa Enimga Rising Tide multiplayer" and know I feel like an idiot
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#4 | |
Fleet Admiral
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![]() I think the engine software was intrinsic (sp). Dirty secret #2, ERT is not very mod friendly. There were some out there, but, if I recall not very many
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#5 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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The game engine?
Cant find it.
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#6 | |
Fleet Admiral
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That's it, ...and no, no clue.
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#7 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
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Multiplayer only worked at EnigmaCon, we never made it further than that. The engine was Intrinsic - a licensed engine. Don't know if it's still around.
Mods - we created a bunch of tools for modding that I shared a couple years ago - here's the link to my drive folder: https://drive.google.com/folderview?...&usp=drive_web It's not simple to mod, the code for modding - and even encrypted competitive offline scorekeeping is there. I still mess around with Deep Six, but there are so many very cool sub games, I doubt I'll ever do more than drive around in it and enjoy the untextured (but colored!) land masses and un-simlike water.
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ENIGMA R.I.P. |
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Tags |
depth charges, enigma rising tide, mods, multiplayer, voice command |
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