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#1 |
Grey Wolf
![]() Join Date: Apr 2005
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Go into generic patcher
Can't rem offhand, but enable everywhere it says about the radio units blah blah blah Those are the patches peter means The other patches were for testing in SM (single missions) to check em Irai comes to life more with those ![]() Well should do, sometimes ships come in from all bearings lol hope that helps
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#2 |
Stowaway
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So we don't have to add those zon files like TDW mentioned?
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#3 | |
Loader
![]() Join Date: Mar 2011
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=174511 Patch note: v0.0.22..... - added gap's modified .zon files for ships that includes the radio room and antenna zones - added gap's modified zones.cfg file that supports the radio room and antenna zones .... |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#5 |
Growing Old Disgracefully
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Hi 7infanterie19
Those 2 patches tell other ships in the vicinity that there is an attack taking place and they will respond. Without the patches they will not take any action against you. Hence the ship under attack radios for help and sends for the cavalry. Peter
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
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I have zon/s enabled in patcher
Running fx update so can have them enabled in patcher But so far no need for ship zon files patch (mod in case you ctd when attacking ai ships or near them or somert) Again, hope that helps
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Have Fun Bye Def |
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#7 | ||||
Stowaway
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![]() Man, you guys are killin' me here! .. ![]() ![]() Quote:
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(sigh) That info should also be in the "Units_must_use_radio" readme. For now, I'm not sure if I'm going to apply this patch if it helps AI rather than me, but thanks to all of you for clarifying everything and for letting me know. Much appreciated as always! ![]() |
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#8 | |
Loader
![]() Join Date: Mar 2011
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![]() Quote:
In order for a unit to call for help it must have a working radio. In order for a unit to receive a distress call it must have a working radio. Normally the AI can always call for help. The patches give us the ability to destroy the radio room and/or masts to prevent radio transmission and receipt. I hope that clears things up! |
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#9 |
Stowaway
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Oooh baby! now I'm really confused, Katze!
![]() So TheBerbster said they don't normally radio in by default, but activating the patch allows them to. You say opposite. I'd prefer that you were right. hehehe (sorry Peter! ![]() When I'd use my deck gun, I'd usually aim for the command deck first. As you described it, this patch gives us incentive to take out the radio AND it has the chance to work if the patch is enabled. I think this is what I initially thought it did, but second guessed myself. More so with the explanations. Maybe I will activate the patch next time I'm in port, then. oops! Stanley Cup game is on .. gotta go! ![]() go Kopitar go!!! ![]() |
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#10 |
Growing Old Disgracefully
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Shaefer commenting on Scapa
I was allso somewhat baffled that no ships came looking for me, I felt like this was a little "cheaty", sinking all those ships for free. I was sure that I would get hunted in a situation like that, inflicting such a heavy loss upon the British Navy. I am sure though, that the brits will have more than one opportunity to settle the score later. Originally Posted by sober Radio patch enabled . Enterered scapa for a raid . 2 torps fired and now there are destroyers actively searching I wonder if Shaefer had the patch anabled while he recorded his last video Courtesy acknowledgement to shaefer, gap and sober for the info
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 06-14-14 at 10:49 AM. |
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#11 |
Growing Old Disgracefully
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Have a look at the file Patchers 5 and 6 again in the descriptions.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#12 | |
Loader
![]() Join Date: Mar 2011
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Synopsis:
If the carrier and airfield patch was enabled then carriers and airfields would respond as well. That was all developed before the ability to destroy the unit's radio equipment (at which point the patch forces the check for 'working radio equipment' before sending out the report.) As for the other discussion about Scapa Flow, it's a known issue that the 'docked' dummy ships don't wake up during an attack and that the active Destroyer AI gets locked up when they get in shallow waters and the collision avoidance routine kicks in. Last edited by Katze; 06-14-14 at 01:23 PM. |
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#13 |
Henke
Join Date: Feb 2012
Location: Mississauga
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I was wondering what IRAI_0_0_41_Inertia_Damage does and if I have to install TDW_Ship_Inertia_1_1_0 as well. The reason I ask is because I am also using RPM Hydrophone v2.2.1 and in the text it says:
* SHIP INERTIA 1_1_0 is TOTALLY INCOMPATIBLE with this mod as it leaves many merchant sound speeds below 10 and 9 knots. If installed, uninstall it first or overwrite my mod above. Preferably uninstall. So if I follow this instruction does it negate the first two MODS?
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