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#1 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Yeah I know there is the tin can crossover, I will adjust the values until it reaches phalanx accuracy and add that to the mod.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#2 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
|
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Okay, I fixed the CTD by removing the character animation and character instantiation but keeping the WM1 node.
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__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#3 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
|
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Okay, one problem down, I fixed the mapping of the .sim file, that gave me the ability to load and fire the weapon... I need to re-map the camera node to point with the barrel
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#4 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
|
![]()
I've fixed all the bugs with the exception of no spinning barrels
![]() I added extra phalanx specific files to mimic higher penetrating modern rounds. Everything works nicely, it looks decent (could use some texture and shading help) but it's not a black void anymore. Time for initial release ![]()
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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