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#1 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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depends on the year your playing as in the case with the us navy subs the u-boats also had problems with the mag pistons so i stick with contact pistons
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Hi again,
In SH3 don't worry about breaching as a cause of premature detonation with impact pistols. In really rough seas, when you can't use the deck gun, the impact pistols are the only kind you can rely on. That holds true even after they fix the magnetic pistol problem. Re rough ocean & magnetics, the assumption seems to be that the target ship's pitching up and down changes the actual gap under keel enough to result in either non-detonation or striking the keel (a dud). Whether that was historically correct, I'm not sure about. You can read more about it here. The trick is getting a good depth setting, deep enough for serious damage, but not so deep that the eel bounces off the curved hull. That's where the recognition manual helps. For ex., say you have a freighter with an 8 meter draft. With an impact pistol, 4 meters is a safe setting; 5 might be pushing it unless the sea's calm. Without getting too elaborate, the target's AOB (angle on the bow, or Lagenwinkel in German) is more crucial with impact pistols. That is, the closer to 90 degrees (when torpedo meets hull), the better your odds. Hope that helps.
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." Last edited by Schöneboom; 06-09-14 at 10:05 PM. Reason: Detail |
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