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#1 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Okay, I've reached the point that it's time to create my files in S3D.... I can do everything except animating the objects, I definitely need a little help here.
![]() Is there anyone with any experience with animating the objects who could help? I want to have the base rotate for the train, the middle/top rotate for the elevation, and the barrels to rotate as it fires. I've created separate object files for each of these items.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I can't tell you how to do that but I can point you in the right direction. Take a look at the game files and how it handles the player usable guns.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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You do I know I already have a Phalanx in-game? It comes with the Arleigh Burke.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#4 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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That's nice to know, do you mind if I dissect your arleigh burke and see how the thing works? I still want to make my phalanx as a stand alone add on. I would like to make the Mk 45 5" gun available as a part of my deck gun mod (enabling fitment of many types of deck guns and turrets to the sub). I was going to model it myself too, but if you don't mind then I would just use yours (and credit you on it too of course).
I was trying to use as much of the 20mm oerlikon file as i could, but the train, elevation and barrel action take place at different parts, not to mention the phalanx barrels spin instead of recoil.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#5 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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I downloaded your arleigh burke and gave it a test drive, I like the extra selection of guns, do you mind if I make those available in my master deck gun mod?
I'm still going to make my phalanx model happen. I just need some insight as to how create the animations.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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better remove all the fish to make room for all that ammo
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Disect it all you want. You dont need a rotating animation, if you have seven barrels, place them where each muzzle starts in the .dat file, the muzzle flashes will rotate, giving the impression of a rotating barrel. Silverwolf did make rotating gatling cannons, but they were rotating all the time. If you want animations, then that`s the way it have to be. And feel free to use any gun you want.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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