SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-14, 05:52 PM   #1
Snarf
Officer
 
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
Default

Okay, I've reached the point that it's time to create my files in S3D.... I can do everything except animating the objects, I definitely need a little help here.

Is there anyone with any experience with animating the objects who could help? I want to have the base rotate for the train, the middle/top rotate for the elevation, and the barrels to rotate as it fires. I've created separate object files for each of these items.

Attached Images
File Type: jpg Screenshot.jpg (70.5 KB, 162 views)
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)
Snarf is offline   Reply With Quote
Old 05-31-14, 07:53 AM   #2
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

I can't tell you how to do that but I can point you in the right direction. Take a look at the game files and how it handles the player usable guns.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 06-01-14, 08:33 PM   #3
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

You do I know I already have a Phalanx in-game? It comes with the Arleigh Burke.
__________________



Find my mods here:
https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods
My SH4 blog here:
http://karle94.blogspot.com/
Karle94 is offline   Reply With Quote
Old 06-02-14, 12:15 PM   #4
Snarf
Officer
 
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
Default

That's nice to know, do you mind if I dissect your arleigh burke and see how the thing works? I still want to make my phalanx as a stand alone add on. I would like to make the Mk 45 5" gun available as a part of my deck gun mod (enabling fitment of many types of deck guns and turrets to the sub). I was going to model it myself too, but if you don't mind then I would just use yours (and credit you on it too of course).

Quote:
Originally Posted by ETR3(SS) View Post
I can't tell you how to do that but I can point you in the right direction. Take a look at the game files and how it handles the player usable guns.
I was trying to use as much of the 20mm oerlikon file as i could, but the train, elevation and barrel action take place at different parts, not to mention the phalanx barrels spin instead of recoil.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)
Snarf is offline   Reply With Quote
Old 06-03-14, 12:15 PM   #5
Snarf
Officer
 
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
Default

I downloaded your arleigh burke and gave it a test drive, I like the extra selection of guns, do you mind if I make those available in my master deck gun mod?

I'm still going to make my phalanx model happen. I just need some insight as to how create the animations.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)
Snarf is offline   Reply With Quote
Old 06-03-14, 03:15 PM   #6
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

better remove all the fish to make room for all that ammo
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 06-06-14, 05:22 PM   #7
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Disect it all you want. You dont need a rotating animation, if you have seven barrels, place them where each muzzle starts in the .dat file, the muzzle flashes will rotate, giving the impression of a rotating barrel. Silverwolf did make rotating gatling cannons, but they were rotating all the time. If you want animations, then that`s the way it have to be. And feel free to use any gun you want.
__________________



Find my mods here:
https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods
My SH4 blog here:
http://karle94.blogspot.com/
Karle94 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.