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Old 05-20-14, 05:44 PM   #1
Sniper297
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Forget that, wanna go really crazy replace the 20mm Oerlikons and 40mm Bofors with a 30mm GAU-8 Avenger.

http://en.wikipedia.org/wiki/GAU-8_Avenger

At 4000 rounds per minute you probably could sink the Yamato eating through armor like a swarm of high explosive termites.
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Old 05-21-14, 04:44 PM   #2
Snarf
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I think a Yamato's 16" of armor could absorb a full loadout of 30MM tungsten or DU rounds without significantly affecting the ship's seaworthiness, but it would certainly cut a destroyer right in half.

I am thinking of making a 40MM big brother to the Phalanx, you could probably rip a 10000 ton freighter or even a light cruiser in half with that.

I'm halfway done with the base, I need to add the steps and access panels. The middle section and the upper R2D2 part should be a piece of cake. The barrels and the barrel support structure I think will be the tricky part.

After the Phalanx is done, I will start on a rail gun. That would certainly perforate a Yamato like a piece of cardboard.
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Old 05-21-14, 10:35 PM   #3
joefremont
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I am curious how much damage the rail gun would really do. I was quite disappointed when I heard it fired a 15kg solid kinetic projectile (no explosive charge). It might punch a nice hole in its armor but will do little else.
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Old 05-22-14, 08:57 AM   #4
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Quote:
Originally Posted by joefremont View Post
I am curious how much damage the rail gun would really do. I was quite disappointed when I heard it fired a 15kg solid kinetic projectile (no explosive charge). It might punch a nice hole in its armor but will do little else.
Well you punch a hole right through into the ammo magazine, and the ship is done for.
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Old 05-28-14, 12:10 PM   #5
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Thanks to iambecomelife, I found out how to insert pictures into Wings 3d, and I started my model over. I have the base done (as accurately yet simple as possible) and I am working on the barrels. The radar housing (R2D2) and the cube that houses the gun should be very easy, then the ammo drum with feeding belt should be a little tricky. This will be a fun little toy when it's done
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Old 05-30-14, 05:52 PM   #6
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Okay, I've reached the point that it's time to create my files in S3D.... I can do everything except animating the objects, I definitely need a little help here.

Is there anyone with any experience with animating the objects who could help? I want to have the base rotate for the train, the middle/top rotate for the elevation, and the barrels to rotate as it fires. I've created separate object files for each of these items.

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File Type: jpg Screenshot.jpg (70.5 KB, 162 views)
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Old 05-31-14, 07:53 AM   #7
ETR3(SS)
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I can't tell you how to do that but I can point you in the right direction. Take a look at the game files and how it handles the player usable guns.
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Old 05-22-14, 08:34 AM   #8
ETR3(SS)
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Quote:
Originally Posted by Sniper297 View Post
Forget that, wanna go really crazy replace the 20mm Oerlikons and 40mm Bofors with a 30mm GAU-8 Avenger.

http://en.wikipedia.org/wiki/GAU-8_Avenger

At 4000 rounds per minute you probably could sink the Yamato eating through armor like a swarm of high explosive termites.
THIS!
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