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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Forget that, wanna go really crazy replace the 20mm Oerlikons and 40mm Bofors with a 30mm GAU-8 Avenger.
![]() http://en.wikipedia.org/wiki/GAU-8_Avenger At 4000 rounds per minute you probably could sink the Yamato eating through armor like a swarm of high explosive termites. |
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#2 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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I think a Yamato's 16" of armor could absorb a full loadout of 30MM tungsten or DU rounds without significantly affecting the ship's seaworthiness, but it would certainly cut a destroyer right in half.
I am thinking of making a 40MM big brother to the Phalanx, you could probably rip a 10000 ton freighter or even a light cruiser in half with that. ![]() I'm halfway done with the base, I need to add the steps and access panels. The middle section and the upper R2D2 part should be a piece of cake. The barrels and the barrel support structure I think will be the tricky part. After the Phalanx is done, I will start on a rail gun. That would certainly perforate a Yamato like a piece of cardboard.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#3 |
Loader
![]() Join Date: Apr 2013
Location: Near San Francisco
Posts: 82
Downloads: 47
Uploads: 0
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I am curious how much damage the rail gun would really do. I was quite disappointed when I heard it fired a 15kg solid kinetic projectile (no explosive charge). It might punch a nice hole in its armor but will do little else.
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#4 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Well you punch a hole right through into the ammo magazine, and the ship is done for.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#5 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Thanks to iambecomelife, I found out how to insert pictures into Wings 3d, and I started my model over. I have the base done (as accurately yet simple as possible) and I am working on the barrels. The radar housing (R2D2) and the cube that houses the gun should be very easy, then the ammo drum with feeding belt should be a little tricky. This will be a fun little toy when it's done
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__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#6 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Okay, I've reached the point that it's time to create my files in S3D.... I can do everything except animating the objects, I definitely need a little help here.
![]() Is there anyone with any experience with animating the objects who could help? I want to have the base rotate for the train, the middle/top rotate for the elevation, and the barrels to rotate as it fires. I've created separate object files for each of these items.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I can't tell you how to do that but I can point you in the right direction. Take a look at the game files and how it handles the player usable guns.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]() Quote:
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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