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#1 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
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The amount of targets. RSRDC mimics historical data as close as possible within the game engine. Historically, the boats found very few targets. Many times, they returned to port with fuel and supplies low and all torpedoes intact. Especially early war. Two merchants early war is actually good. On the plus side, you can find and watch the historical battles as they happened. Your cruising style. Stay on surface as much as possible. In TMO, Standard propulsion in the fleet boats gets you the highest efficiency. S-boats the best efficiency is at 2/3 speed. When submerged, the slower, the most efficient. When you do run on electrics, you use battery power. The batteries need to be charged when on the surface. The engines will run at full speed until the batteries are fully charged thus burning a lot of fuel. Staying near ports seems like a good strategy. It seems to me the best places are choke points where different routes come together. Sonar. You can call it a bug if you want, it's a flaw in the game engine. You can hear a contact before the sonar man will report it. You can solve this two ways. You can go to the sonar station and listen yourself, or watch the stop watch when in time compression. That's what most people do. When in tc, the watch will stutter a bit when units are in sensor range. Then go to the sonar station and listen. The fleet boats have the sonar head on the bottom so it's usable while on the surface. The S-boats and U-boats have the sonar head on deck and you will need to submerge to listen.
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#2 |
Stowaway
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as mentioned RSRDC greatly reduces ship traffic in an effort to be realistic but this means you have to learn which shipping lanes were used during which time periods (google search) and that's where you will find the ships so unless you want to have to be in the right place during the right time periods in order to find targets then I suggest you remove RSRDC mod and play without it and you will run across ships more often.
I wish the RSRDC mod had concentrated more on getting the type and number of of ships that make up convoys and task forces to be more realistic rather then removing ALL traffic from the game that wasn't mentioned in historical data. IMO knowing when and where to find ships is more unrealistic and feels more like cheating then the stock shipping does. I understand the concept of repeating history but that in and of itself is a cheat because it is known. being able to go park at intersection "x" and wait for convoy "y" to come to you isn't my cup of tea and I wished he had not scripted things based so much on history but rather created his own version "based on" history but not recreate history so you never knew where and when to find anything but just a general idea where to find "some" ships |
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#3 |
Nub
![]() Join Date: Apr 2013
Posts: 4
Downloads: 31
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If I get rid of RSRDC will I still have potential problem of seeing four Yamato class battleships in one convoy? Or do the other mods I have solve that problem?
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#4 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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Webster, my understanding is only the military and a few key cargo convoys are created with historical accuracy. Smaller convoys and single merchant ships are set up to be random.
Redjac, with RSRDC, you shouldn't see four Yamato class ships in one task force (You might in the right circumstances). Although you may find them multiple times until the historical sinking.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#5 |
Watch
![]() Join Date: Oct 2013
Location: North Texas
Posts: 28
Downloads: 41
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I'm on my first mission under RSRDC. I found a sea lane just off one of the japanese home islands. I've gotten 2 largish passenger carriers (unescorted but moving very fast) and tried to attack a convoy but the escorts were on to me before I could get into a firing solution. Got lucky and got one of the escorts. Fricking aircraft have been after me all day. But I've seen 3 convoys so far (two ddays of patroling).
they are there, just gotta think like a enemy at war. So far I'm very impressed with the mod. Though my mouse is very unresponsive. Too much eye candy turned on I suspect. bob |
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#6 | |
Rear Admiral
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#7 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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I say keep RSRD and learn the shipping routes. That is realistic and that is what a normal skipper had to do.
As to the Yamato ... I know of no mod that scripts only two Yamato class battleships in a single campaign. I say two because the Yamato had a sister... Musashi. It took 19 torpedoes and 17 bombs to sink her in the Battle of Leyte Gulf. http://en.wikipedia.org/wiki/Japanes...leship_Musashi
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#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Original complaint is why I tried TMO and RSRDC briefly then uninstalled both. No offense, matter of taste.
![]() That said, can't find ships in open ocean go where ships are, in port or close to land. Choke points have already been mentioned, if you look at the map of Luzon Straits for example there's a lot of wide open ocean on both sides but anyone transiting between the two has to pass through a fairly narrow area. One clarification; "The fleet boats have the sonar head on the bottom so it's usable while on the surface. The S-boats and U-boats have the sonar head on deck and you will need to submerge to listen." Fleet boats actually had three sonar heads, one on each side of the keel under the forward torpedo room (usable on the surface) and one on deck - when you're on the bridge look down on deck slightly to port, that T shaped gadget rotating in a circle (which it actually shouldn't be while surfaced) is the third sonar head, an ultra sensitive underwater-only sonar with two directional microphones on the far ends of the T. In real life you got more accurate bearings with that sonar than with the regular domes underneath. In game it doesn't really matter since they simulate only one sonar, so surfaced or submerged doesn't change anything. |
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#9 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Another advantage to being on the surface is Radar, which while not perfect is something to utilize when you can.
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#10 |
Swabbie
![]() Join Date: May 2014
Location: NSW Australia
Posts: 8
Downloads: 54
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I have just started my first career with these two mods installed. I have found much less shipping as well. That's alright though. The trick, I suppose is to find choke points in shipping lanes like the others have said. I try to stay close to the coast was well, and will wait for darkness to sneak quietly in close to ports to have a look. I am mindful of the potential for mines though.
What the mods have done for me so far, which I thank them for, is that my aircraft evasive maneuvering has become very efficient. Though, on my current mission, days away from resupply, I have emptied the AA ammunition stores, but there are four aircraft in the ocean now, and we had smoke coming from two more before they flew off. Plus, the fuel efficient running I have going right now is nice. I am working my way slowly down from coastal Japan to Singapore and beyond, having patrolled three separate areas, and sunk 10 targets (admittedly that includes a small flotilla of sampans which scattered under fire when I surfaced in amongst them suddenly one night). I have rarely been submerged, though if I had radar I would be going under more often I think. Having to spot aircraft visually makes travelling in daylight a low TC affair. And the only time I have been above 2/3 speed is during evasive turns. She's a slow old process, but my hull is not overly damaged and all of the crew is alive. I do get the TC up to 1000 at night, but no more than 256 during the day. |
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#11 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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am patrolling the Marshall Island in USS Drum; not even seen a darn ghost ship!!
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#12 |
Rear Admiral
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really, if you play rsrd and study a few historical maps or the me, you can stay busy fighting large groups one after the other. course, then the problem becomes not enuf torps...
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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