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Old 04-28-14, 11:38 AM   #1
Jimbuna
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Not necessarily so...it is possible to interrogate the layer for more precise co-ordinates and time factor but that would be the ultimate spoiler.

I would often use the SpySat for such purposes when scripting traffic and that narrowed down the twenty four hour window considerably.

A real game spoiler though once utilised outside of testing purposes.
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Old 04-28-14, 11:49 AM   #2
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Thanks and no more spoiler.
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Old 04-28-14, 12:18 PM   #3
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Quote:
Originally Posted by Rconch View Post
Thanks and no more spoiler.
LOL

I guess you haven't come across Mickey Mouse yet then?
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Old 05-09-14, 10:31 PM   #4
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Quote:
Originally Posted by Jimbuna View Post
LOL

I guess you haven't come across Mickey Mouse yet then?
Is that a reference to that weird SH4 video on YouTube?
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Old 05-10-14, 07:28 AM   #5
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Is that a reference to that weird SH4 video on YouTube?
Nope...a reference to one of the GWX easter eggs.
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Old 05-17-14, 09:13 PM   #6
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SE Caribbean iirc is definitely a good place to find tankers.
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Old 05-07-14, 04:52 AM   #7
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The Caribbean is totally worth the trip . Lurking near the channel at the North end of Trinidad and Venezuela in '43 is a sure way to pop some tankers .
Just beware of neutrals .
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Old 05-09-14, 10:25 PM   #8
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When the US comes in, go full blown on those guys. I'll usually be out to sea forever, patrolling the area and using the nearby XIV (is it U-489???) to resupply. I've gotten patrol records of well over 550000 tons on one patrol where I kept refueling and reloading.

And that ghost ship I believe is supposed to be the Flying Dutchman, the real one. It sunk in a storm I believe. Look it up, and that should give some info.
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Old 05-17-14, 09:41 PM   #9
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Quote:
Originally Posted by Kaptlt.Endrass View Post
When the US comes in, go full blown on those guys. I'll usually be out to sea forever, patrolling the area and using the nearby XIV (is it U-489???) to resupply. I've gotten patrol records of well over 550000 tons on one patrol where I kept refueling and reloading...
That's one of the places where the game really falls down. In reality a milch kuh was there to help you survive. They carried enough torpedoes and fuel to maybe extend your trip by a week or two, and to help get you home. They weren't a floating warehouse with infinite supplies. Of course the other failure is how easy the game makes it to get those super patrols that real kaleuns could only dream about.

Of course after a quarter century of playing sub sims I guess I'm a little jaded...
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Old 05-17-14, 09:57 PM   #10
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I know. The first few times I did it, I thought it was fun, but now, not so much. The only time I do do it is when I've had a REALLY bad (8-10 patrol) streak and I need to get my crew skills up. So far, that has happened two times.

#1: Career Start-1939: Date of newest patrol was 3rd June, 1943. Total tonnage from all accumulated patrols beforehand: 250349 tons, crew skills, 6 out of 39 had them. After: 673290 tons, 15 out of 39 crew members had skills, and I finally could upgrade my boat.

#2: Career Start-1940: (This one was terrible. If I didn't have GWX, I would have ended the career) Newest patrol start: Christmas 1942. Total tonnage, 84291 tons (TOO MANY DUDS). After: 480384 tons.


I know that most U-boat captains didn't have good careers, some ending before they had sunk anything even, but these were frustrating for me that I couldn't help it.
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Old 05-17-14, 10:04 PM   #11
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I reached a point long ago where for me the realism is more important than the game itself. I've had more than one completely empty patrol, and I think my highest single patrol score so far has been in the realm of 20,000 tons. Playing the way I do a career total of 100,000 might be considered extremely good.
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