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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Not necessarily so...it is possible to interrogate the layer for more precise co-ordinates and time factor but that would be the ultimate spoiler.
I would often use the SpySat for such purposes when scripting traffic and that narrowed down the twenty four hour window considerably. A real game spoiler though once utilised outside of testing purposes. |
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#2 |
Captain
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Thanks and no more spoiler.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Chief of the Boat
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LOL
![]() I guess you haven't come across Mickey Mouse yet then? ![]() |
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#4 |
Best Admiral in the USN
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#5 |
Chief of the Boat
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Nope...a reference to one of the GWX easter eggs.
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#6 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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SE Caribbean iirc is definitely a good place to find tankers.
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#7 |
Watch
![]() Join Date: Mar 2013
Posts: 25
Downloads: 19
Uploads: 0
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The Caribbean is totally worth the trip . Lurking near the channel at the North end of Trinidad and Venezuela in '43 is a sure way to pop some tankers .
Just beware of neutrals . |
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#8 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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When the US comes in, go full blown on those guys. I'll usually be out to sea forever, patrolling the area and using the nearby XIV (is it U-489???) to resupply. I've gotten patrol records of well over 550000 tons on one patrol where I kept refueling and reloading.
And that ghost ship I believe is supposed to be the Flying Dutchman, the real one. It sunk in a storm I believe. Look it up, and that should give some info.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#9 | |
Eternal Patrol
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Of course after a quarter century of playing sub sims I guess I'm a little jaded...
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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I know. The first few times I did it, I thought it was fun, but now, not so much. The only time I do do it is when I've had a REALLY bad (8-10 patrol) streak and I need to get my crew skills up. So far, that has happened two times.
#1: Career Start-1939: Date of newest patrol was 3rd June, 1943. Total tonnage from all accumulated patrols beforehand: 250349 tons, crew skills, 6 out of 39 had them. After: 673290 tons, 15 out of 39 crew members had skills, and I finally could upgrade my boat. #2: Career Start-1940: (This one was terrible. If I didn't have GWX, I would have ended the career) Newest patrol start: Christmas 1942. Total tonnage, 84291 tons (TOO MANY DUDS). After: 480384 tons. I know that most U-boat captains didn't have good careers, some ending before they had sunk anything even, but these were frustrating for me that I couldn't help it.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#11 |
Eternal Patrol
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I reached a point long ago where for me the realism is more important than the game itself. I've had more than one completely empty patrol, and I think my highest single patrol score so far has been in the realm of 20,000 tons. Playing the way I do a career total of 100,000 might be considered extremely good.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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