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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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Thanks for the reports.
Essex has always acted a little strange with its capsizing mechanics... At least it only happens rarely ![]() We'll check out the 500lb bombs. They don't have much in armour piercing so they're best used against light targets, but that should include hangers. They intentionally only cause superficial damage to the CV's so that CV trumps CVE. But several 500lb hits can put out a CV's flight deck.
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#2 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
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I hope your next ver of the game is not to far out . I am on my 4th time thru both side. Great game ![]() |
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#3 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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With some luck the sequel could be out by the end of the year or early next. It is a whole re-make of the game and we've implemented some very ambitious plans. But they are coming together really well!
The plan is to announce the sequel some time in the next several weeks along with some screenshots and information about what's in it. No doubt it will generate some more detailed discussions.
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#4 | |
Watch
![]() Join Date: Apr 2014
Location: Wiesbaden.de
Posts: 26
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![]() BTW: My natural laziness always makes me wonder: Why isn't the gun elevation automatically set to the value determined by radar? Thus the sliders would only be needed if adjustments are to be made ('determined by Rayydar' ![]() Last edited by Rayydar; 04-13-14 at 08:33 AM. |
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#5 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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Perhaps we didn't consider it due to the inherent error in RADAR readings along with wind modifiers. We're not sure that players always want the elevation given by RADAR, but would like to know how close their current setting is compared to the RADAR reading and shot history markers.
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#6 |
Watch
![]() Join Date: Apr 2014
Location: Wiesbaden.de
Posts: 26
Downloads: 0
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Well, my experience with play mode 'normal' and shell drift is:
a) RADAR is much more reliable than you think. At most, at strong wind adjustments by +- 0.1 or 0.2 (not more) are required. My hit ratio with RADAR is > 95%. Thus it would be helpful if the coarse tuning could be skipped and only fine tuning is needed - if at all. b) The shot history markers are most useful for shore bombardment with both static targets and stopped ships. With moving targets and gun platforms ... well ... ![]() But meanwhile, my hit ratio without RADAR is not too bad after all. ![]() |
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#7 | ||
Watch
![]() Join Date: Apr 2014
Location: Wiesbaden.de
Posts: 26
Downloads: 0
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a surfaced sub. It will be hit (and mostly sunk) by the first salvo with a 50+% chance. Amazing - but not fair. For a sub does have to surface in order to get within torpedo range; even at 20 knots this is not easy. In mission #17, my Gato still has only one Battle Star while my later purchased Cleveland already has five. Guess why! OK, since my Casablanca was commissioned, I have been using the Gato in night action only. Nevertheless, something should be done about the subs' initial positions. EDIT: Quote:
Last edited by Rayydar; 04-16-14 at 09:28 AM. |
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