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Old 04-12-14, 08:38 PM   #1
Killerfish Games
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Thanks for the reports.

Essex has always acted a little strange with its capsizing mechanics... At least it only happens rarely

We'll check out the 500lb bombs. They don't have much in armour piercing so they're best used against light targets, but that should include hangers. They intentionally only cause superficial damage to the CV's so that CV trumps CVE. But several 500lb hits can put out a CV's flight deck.
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Old 04-12-14, 11:03 PM   #2
Lewis Wingerter
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Originally Posted by Pacific Fleet View Post
Thanks for the reports.

Essex has always acted a little strange with its capsizing mechanics... At least it only happens rarely

We'll check out the 500lb bombs. They don't have much in armour piercing so they're best used against light targets, but that should include hangers. They intentionally only cause superficial damage to the CV's so that CV trumps CVE. But several 500lb hits can put out a CV's flight deck.
The 500 lb bomb will knock out the flight deck on the escort carrier on both side.
I hope your next ver of the game is not to far out . I am on my 4th time thru both side. Great game
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Old 04-13-14, 01:41 AM   #3
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With some luck the sequel could be out by the end of the year or early next. It is a whole re-make of the game and we've implemented some very ambitious plans. But they are coming together really well!

The plan is to announce the sequel some time in the next several weeks along with some screenshots and information about what's in it. No doubt it will generate some more detailed discussions.
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Old 04-13-14, 08:02 AM   #4
Rayydar
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Originally Posted by Pacific Fleet View Post
The plan is to announce the sequel some time in the next several weeks along with some screenshots and information about what's in it. No doubt it will generate some more detailed discussions.
Best news so far! Be sure to be flooded with input!

BTW: My natural laziness always makes me wonder:
Why isn't the gun elevation automatically set to the value determined by radar? Thus the sliders would only be needed if adjustments are to be made ('determined by Rayydar' ).

Last edited by Rayydar; 04-13-14 at 08:33 AM.
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Old 04-13-14, 10:12 AM   #5
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Why isn't the gun elevation automatically set to the value determined by radar? Thus the sliders would only be needed if adjustments are to be made ('determined by Rayydar' ).
Good question, I guess we didn't think of that...
Perhaps we didn't consider it due to the inherent error in RADAR readings along with wind modifiers. We're not sure that players always want the elevation given by RADAR, but would like to know how close their current setting is compared to the RADAR reading and shot history markers.
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Old 04-13-14, 11:19 AM   #6
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Well, my experience with play mode 'normal' and shell drift is:

a) RADAR is much more reliable than you think. At most, at strong wind adjustments by +- 0.1 or 0.2 (not more) are required. My hit ratio with RADAR is > 95%. Thus it would be helpful if the coarse tuning could be skipped and only fine tuning is needed - if at all.

b) The shot history markers are most useful for shore bombardment with both static targets and stopped ships. With moving targets and gun platforms ... well ...
But meanwhile, my hit ratio without RADAR is not too bad after all.
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Old 04-16-14, 09:18 AM   #7
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5. Subs:
...
In many scenarios, however, subs are deployed too far away from the enemy; thus they hardly or never have a chance to come within torpedo range. Their limited speed is realistic; their vulnerability when surfaced as well. But pleeease deploy them a little nearer to the foe.
While AI gunners apparently are so poorly trained that their shells might already go astray within the barrel (which does not exclude lucky direct hits from time to time), there is one exception:
a surfaced sub. It will be hit (and mostly sunk) by the first salvo with a 50+% chance. Amazing - but not fair. For a sub does have to surface in order to get within torpedo range; even at 20 knots this is not easy.

In mission #17, my Gato still has only one Battle Star while my later purchased Cleveland already has five. Guess why! OK, since my Casablanca was commissioned, I have been using the Gato in night action only. Nevertheless, something should be done about the subs' initial positions.

EDIT:
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Originally Posted by Manual
Submarine requires 20x experience of surface vessels to gain a rank.
Why???

Last edited by Rayydar; 04-16-14 at 09:28 AM.
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