Quote:
Originally Posted by banryu79
I will try also in this way BUT... I think opening multiple files with my favorite text editor (TextPad) and using its handy search & replace function will speed up things if I want to edit the whole bag of secnarios in a single strike
Reading a random .mu file I found these two lines in an entity:
Code:
...
DRIVEABLE 1
PLAYERCHOICE 1
...
Can I assume that the presence in an "entity" of these two "properties" setted both at 1 are a clear sign that I have found the "default playable platform" for the given scenario? Then I can just edit its SPEED value...
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Here is an excerpt from the "Kilo Demo" mission
Code:
ENTITY 402 SUBENTITY
HULLID 3
ALLIANCE 0
POS 392101.500000 545889.562500 -55
POINTS 750
COURSE 186
SPEED 6
PROB 100
DRIVEABLE 1
PLAYERTASKING
BEGINTEXT
Intercept and sink a transiting cargo ship.<R>
<R>
Obviously, the DRIVEABLE 1 line is an indication of a playable platform Another thing to watch for is whether the file says SURFENTITY or SUBENTITY. It would be reasonable to conclude that you found the playable platform in the random file you opened. You could certainly manually edit the files in Notepad, I would be more comfortable doing it in the Mission Editor to avoid any weird compilation issues. I doubt you will run into this since the missions are easily read in a simple text editor, but in my experience, even the simplest of code ca get completely weird for no reason.