SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-14, 07:29 PM   #1
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

In all my years of playing SH4 I have never seen any national flag other than American or Japanese playing the allied side in the Pacific. I have used many mods including TMO, RSRD and Traveller.

The Pacific theatre had other merchants ships than simply the United States and the Empire of Japan so I think it is odd that there were never modeled by the game creators nor modders.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 04-06-14, 10:46 PM   #2
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Don't recall if I ever saw any with the Pearl Harbor career start, but with an Asiatic career they're all over the place at the start of the war. Especially in places they don't belong, sneak into Manila harbor after March 42 and meet a Dutch or New Zealand merchie coming out. Even after the fall of Java when everyone has retreated to Australia you still gotta check flags on all unescorted merchies anywhere near Borneo or the Philippines, I've even seen Indian and Australian merchants chugging blissfully through Luzon Straits in 43. Dunno if them idiots are lost or just hadn't heard the war started.
Sniper297 is offline   Reply With Quote
Old 04-07-14, 11:38 AM   #3
HertogJan
Weps
 
Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
Default

Only once I saw a German T3 tanker running TMO and RSRDC, it was on my very first patrol in the area but it was a long wait. She was NNW of Okinawa heading SW if I recall correct.

I know FORTS has a few Axis vessels sailing the Japanese main coast, some of them even shoot back


Edit:

What Sniper says.. there is a lot of Aussi and Dutch shipping beginning 1942 before the Java invasion... I've seen them sail after Feb 28 in that region... makes me wonder what those sailors are thinking tho.
Same goes for US vessels, still going to Manila after it has been taken
HertogJan is offline   Reply With Quote
Old 04-07-14, 05:37 PM   #4
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

I thought I remembered crossing paths with an Australian small freighter with his lower deck always awash in heavier seas quite a few times, also a French small freighter while enroute to Midway from Empire waters in the Stock campaign... not 100% sure. I've been using a different campaign.

The French freighter..... even if it was Vichy French, it was so small and the crew probably weren't political - I didn't want to sink it... lol. It could have been after Aug 44, then of course it would have been French. What were the French doing there?

Probably bait from the AI, if I sunk it then Allied aircraft would attack me for 48 hours or whatever time period that penalty is active.

Happy Hunting!
__________________
" Bless those who serve beneath the deep,
Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
For their return by night and day."

aanker is offline   Reply With Quote
Old 04-07-14, 11:00 PM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

the campaign files tells the game which ships to generate and what nationality they are supposed to be.

that's what needs to be completely rewritten but that would take months for someone to do it right, that's why no one did it yet.

so far whats been done has only concentrated on getting historical battles to work right and be in the right places at the right times with the right kind of ships as well a try to make more realistic convoys and shipping routes but im sure having many nationalities of ships you run into was not a priority problem to be fixed at that time.

its not just telling the game to be putting the ships in but they need a starting and ending point as well as course and speed for each ship and then it must make sense for where it is and where its going not to mention the dates because some will change sides so convoy make ups can be a nightmare if a ship in the convoy becomes the enemy between point "a" and point "b" and the ships start attacking each other.

Last edited by Webster; 04-07-14 at 11:10 PM.
  Reply With Quote
Old 04-08-14, 01:15 AM   #6
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 317
Uploads: 0


Default

Quote:
Originally Posted by Webster View Post
the campaign files tells the game which ships to generate and what nationality they are supposed to be.

that's what needs to be completely rewritten but that would take months for someone to do it right, that's why no one did it yet.

so far whats been done has only concentrated on getting historical battles to work right and be in the right places at the right times with the right kind of ships as well a try to make more realistic convoys and shipping routes but im sure having many nationalities of ships you run into was not a priority problem to be fixed at that time.

its not just telling the game to be putting the ships in but they need a starting and ending point as well as course and speed for each ship and then it must make sense for where it is and where its going not to mention the dates because some will change sides so convoy make ups can be a nightmare if a ship in the convoy becomes the enemy between point "a" and point "b" and the ships start attacking each other.
Honestly if you wanted to fix the problem just add the Allied convoy routes to Australia.
Admiral Halsey is offline   Reply With Quote
Old 04-08-14, 10:53 AM   #7
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Admiral Halsey View Post
Honestly if you wanted to fix the problem just add the Allied convoy routes to Australia.
yes that would add convoys to those routes but AFAIK the makeup of the ships in those convoys would still be the same as everywhere else in the game unless you wrote new files for them.

now as long as you have the free time and the desire and will to commit to doing it, there is nothing really hard about doing all this and then testing to make sure nothing "strange" is mixed in
  Reply With Quote
Old 04-08-14, 11:06 AM   #8
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

Quote:
Originally Posted by Admiral Halsey View Post
Honestly if you wanted to fix the problem just add the Allied convoy routes to Australia.
Yep - that's about what I did plus a few more historical routes for the Axis, although it is nothing I'd want to release publicly. I'm also using the Guerrilla Spyron campaign on top, it has some scripted shipping and Task Forces too as a part of the missions. So, I'm not running RSRD.

Quite a few people like RSRD. All shipping in it is carefully scripted, it must have been a huge project.

The Guerrilla Spyron campaign was another huge project. It is well researched and all its missions are missions that were actually conducted by US submarines during WW II in the Pacific. I like it.

Happy Hunting!
__________________
" Bless those who serve beneath the deep,
Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
For their return by night and day."

aanker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.