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Old 04-04-14, 02:03 AM   #1
TorpX
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Quote:
Originally Posted by Sniper297 View Post
Personally I ignore AOB and set it to 80.
.........

........

You really wanna use the TDC to keep track you can measure the angle between your sub's heading and the target's course from his current position, that will give you the most accurate AOB.


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Originally Posted by Armistead View Post
Easiest and perfect way to get AOB is to get the course and set it on the AOB wheel if you use the TDC.
OK, at the risk of making myself unpopular, I have to address this misconception.

If we are talking about realistic methods here, then you can't get Aob from course, period. No matter how many books you read, or how many patrol reports you go through, you will not find a single skipper who said he obtained the Aob from plotting the course. If RL captains could have simply drawn a line through the first two points of a plot and thereby disposed of the Aob matter, don't you think they would have done so? Look in the training manuals. You won't find this method there, either.

Why do I say this? The reason they needed to estimate the Aob is to determine the course. Simply put, they obtained course from Aob, not Aob from course. Apart from estimates of Aob, they really had no good way of determining the course. Even if they were making a RADAR plot, all they could rely upon knowing is the base course. To get torpedoes to the target, they would still need to estimate the Aob to know what the course of the present leg was. Knowing the base course only, would not be sufficient.

The only reason why we can obtain the Aob from drawing a couple lines in the game plot, is that the whole map-contacts/plot aspect of this sim is poorly designed. It is very unrealistic. You can only obtain the Aob from course, if the plotted points are precise and accurate. In real-life, this was not the case. Furthermore, game ships don't zig-zag. Targets in RL usually did. Some of the tactics that work well in SHIV, would be useless to real-life sub captains.

This is one reason why gamers can easily obtain near 100% success in their attacks, but in WWII, many attacks failed. Skippers had to rely on imprecise data, and this made torpedo attacks an uncertain business.




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Old 04-04-14, 04:05 AM   #2
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Thanks for the input!
I have Werner Sobe's tutorials from way back when they were released and any time I return to SH4 i watch them again and again. I also downloaded the tutorials that CapnScurvy mentions. Now i am at my first patrol with full realism settings in the game options and while an route to southern Formosa i was making a hydrophone sweep and picked up some contacts. By the way sometimes the game lags when a convoy is close so you know you found something. I think i read about this some time long ago.
How to proceed now that i have those contacts on hydrophone?
I will list my activated mods in the hopes that if i put them wrong it could be corrected:
1. TMO 2.5
2. TMO small patch
3. Convoy routes TMO+RFB
4. TMO Sub textures FooSkin
5. RSRD
6. RSRD Patch1
7. OTC
8. OTC Realistic scopes
9. OTC Tokko's revenge
10.ISE v3 TMO&RFB
11. ISE Realistic colors

One more thing, has anyone tried to make a mod that simulates what Toprx was saying about real life situations?
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Old 04-04-14, 10:04 AM   #3
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Your mod order seems just fine bybyx.


Quote:
Originally Posted by TorpX
If we are talking about realistic methods here, then you can't get Aob from course, period. No matter how many books you read, or how many patrol reports you go through, you will not find a single skipper who said he obtained the Aob from plotting the course.......... Look in the training manuals. You won't find this method there, either.
Well, I can't exactly address why the Captain's that wrote about their war stories did not explain the whole story about their achievements (I doubt any of them shared the royalties from their books with their subordinates either!), but there's plenty of instructions about what a Captain should do with a Navigational plot.

Using the "Submarine Torpedo Fire Control Manual" I draw your attention to Chapter 4, where it talks about the makeup of the "Torpedo Fire Control Party". Page 3:
Quote:

405. NAVIGATIONAL PLOTTER: The Navigational Plotter is an officer whose station is in the conning tower at the DRT. His primary duty is to maintain a navigational plot of the target or targets designated by the Approach Officer. He furnishes the TDC Operator and the Approach Officer the values of target course and speed obtained from the plot. In addition he furnishes predicted data regarding the target's position based on best known target course and speed, if requested.
This man is only one of 15 listed as participants in the "Torpedo Fire Control" group (in-game we have to do the work of 15!!), yet his duty is to provide a map plot for the exact reason of providing the Captain (Approach Officer) with target course and speed.

Further reading, Chapter 5, Page 32:

Quote:

540. THE NAVIGATION PLOTTER: The Navigational Plot is one of the most important stations in the submarine fire control party. It is the only source from which a picture of the entire approach can be obtained. The Navigational Plot furnishes valuable information on target speed, target course, times of target zigs, average length of zig legs, and predicted target range when the submarine is below periscope depth. In order to furnish the Fire Control Party with this valuable information the Navigational Plotter must strive for accuracy, neatness, and speed.
...."one of the most important stations in the submarine fire control party"?

The training manuals speak for themselves. If a Captain/Author wanted to slight specific aspects for expedience in writing, or just take sole credit for his accomplishments over giving details of who/what may have helped in it......well, you be the judge.
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Old 04-05-14, 01:26 AM   #4
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Originally Posted by CapnScurvy View Post


...."one of the most important stations in the submarine fire control party"?

The training manuals speak for themselves. If a Captain/Author wanted to slight specific aspects for expedience in writing, or just take sole credit for his accomplishments over giving details of who/what may have helped in it......well, you be the judge.
None of the excerpts contradict my assertion. I didn't say the plot was unimportant - quite the contrary. What I'm saying is that the Aob was used to develop the plot. If the method of connecting two points and deducing the Aob, the skill of estimating the Aob by observation, would not have been taught or practiced. There would be little need for it.

This diagram (from the training manuals) illustrates what I mean:





There's a considerable amount of information here.

First, in the little table at near the top, there is the information from each of the six observations, arranged in 4 columns. TIME, BEARING, RANGE, AOB (they use the abbreviation Ab). Notice that the time and bearing value are precise, but the ranges and Aob's are in round numbers.

Second see that every point plotted has a small arrow drawn that shows the observed Aob. Nowhere is the Aob surmised from a line drawn through two nearby points. If you try to deduce the Aob or course by simply drawing a line between any two plotted points, you will not obtain an accurate value in most cases. The error in the range estimates precludes this method.

Note also the target ship course lines are not actually drawn through the plotted points. The plot had to be 'faired' and this required further observations and judgment by the people involved.

Plotting the targets course was not just a matter of making 2 or 3 observations, drawing a line, and having the matter over and done.

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Old 04-05-14, 07:34 AM   #5
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Cap'n Scurvy and TorpX, I believe you are BOTH correct. Based on my reading over the years, here is how I believe that fire control was executed: The Approach Officer estimated the range, AoB, and speed, and called these out for entry into the TDC. TDC then calculated the target course. The Plotting Party kept updating the attack plot with target range-and-bearing as called out by the Approach Officer. (And AoB, as TorpX points out.) Plotting Party and TDC independently developed a firing solution, based on the two different sets of data. The solutions were checked against each other. Both solutions had to agree, or the boat commander (who usually was, but might not be, the Approach Officer) would not clear to fire. Torpedoes were not supposed to be wasted in snap shots.

IIRC, both O'Kane and Fluckey describe situations were the Plot and TDC solutions disagreed. "Check fire." There was tension and fuming while the discrepancies were resolved. (Beggin' yer pardon, but this early on a Sattidy, I am not up to finding the references.)

Range and bearing do give course, heading, and speed, but AoB immediately identifies target course changes (like zigzags).

Of course, the target range and bearing were determined mechanically, from the bearing ring and stadimeter. The AoB was judged by the Approach Officer, using the Mark I Human Eyeball. It's probably not surprising if former Approach Officers, in their post-war memoirs, sometimes emphasized the parts of their job that called for the most skill on their part.

Another observation from TorpX's excellent illustration: range and AoB data begin at 10000 yds. How hard is it for us to make any kind of range or AoB estimate at 10000? Those first long-range observations were probably easier in the R/L analog periscope view, but not a lot easier. They didn't wait until the target image was clear enough for accurate estimates, because then they would wind up basing their solution on 2 or 3 observations, like we often do. If we want to play "realistically" (in a historically appropriate manner), then we need to train ourselves to make and use good estimates at long range.

Last edited by BigWalleye; 04-05-14 at 07:55 AM.
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Old 04-08-14, 01:09 PM   #6
Sniper297
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Even if they're zigzagging 30 degrees either side of the base course it's pretty difficult to get closer than "20 to 40 degrees port" from 10000 yards. Coming along without zigzagging can you really tell the difference between AOB port 5 and AOB port 10? Even at close range you can tell if it's not zero when you can see part of one side or the other and not just bow on, but anything more accurate than "less than 30" or "more than 30" or "about 60" would take psychic powers. You can get a GENERAL course from AOB and tweak it later by making a second mark and drawing a line through it, but when it comes to shooting at close range you simply don't have time to do anything other than preset the AOB to 70 or 80 and leave it alone.
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Old 04-08-14, 01:54 PM   #7
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For purpose of illustration the following pics have been edited to slide the TDC and AOB indicators closer to center.



This one I measured his course and maneuvered to be 1000 yards off the track at about 90 degrees to the track for the perfect angle shot. He's only doing 5 knots so nothing is happening too fast to keep up with. This pic is at 3000 yards range, with me 1000 yards off the track the AOB is starboard 25.



At 2000 yards range the AOB has only changed 7 degrees, starboard 32.



1500 yards up to 43, the AOB starts swinging faster, in 500 yards got a 11 degree change.



AOB 50 at 1350 yards, 7 degree change in 150 yards.

For those unaware, on the left side PK the lower ship is your sub showing the compass heading, upper is the target showing his heading. The arrow in the lower one shows the gyro angle for the torpedo, which way and how much it would need to turn if you fired at this moment. Upper dial arrow shows the angle at which the torpedo will hit the target, in this case about a 45 degree angle from the bow.



Here's the shooting setup we're looking for, close to zero gyro angle and close to a 90 degree impact angle. Note the AOB shows 80 degrees but the dial in the TDC shows the torpedo impacting at 90 degrees, the difference is how long it takes a Mark 14 at 46 knots to travel 1000 yards.

Again this is the training wheels study, note the crosshairs for a 5 knot target with a zero gyro angle 46 knot torpedo show 10 degrees off center at the moment of firing. When you move up to manual targeting and no map contact realism, if you want to use the angle off firing method set the bearing for straight ahead, speed zero AOB doesn't matter if the speed is zero, click the "send range and bearing to TDC" button so the gyro angle will be zero and the fish will go straight out of the tube. Range actually doesn't matter with the angle off method, set the crosshairs at 10 degrees right (010) for a target coming from the right, a target crossing your bows left to right set for 350. Whatever the range is when he crosses the 10 degree left (or right) crosshairs you fire, and if he doesn't turn or change speed the torpedo will hit. Get to know different convoys and merchant ships and the speed they usually cruise, that will tell you if your speed guesstimations are close. Make notes on what the angle off is for different speeds and different torpedoes, for a Mark 10 you would need to lead the target by more than 10 degrees, for a task force going 20 knots you would need a lot more lead angle.
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Old 04-08-14, 07:18 PM   #8
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Quote:
Originally Posted by Sniper297 View Post
Even if they're zigzagging 30 degrees either side of the base course it's pretty difficult to get closer than "20 to 40 degrees port" from 10000 yards. Coming along without zigzagging can you really tell the difference between AOB port 5 and AOB port 10? Even at close range you can tell if it's not zero when you can see part of one side or the other and not just bow on, but anything more accurate than "less than 30" or "more than 30" or "about 60" would take psychic powers. You can get a GENERAL course from AOB and tweak it later by making a second mark and drawing a line through it, but when it comes to shooting at close range you simply don't have time to do anything other than preset the AOB to 70 or 80 and leave it alone.
I must respectfully disagree. There is solid evidence to indicate that historically, the Approach Officer was expected to provide an observed AoB substantially more precise than "less than 30" or "more than 30" or "about 60". First, the Submarine Torpedo Fire Control Manual, SLM-1, cited repeatedly in this thread, emphasizes the importance and use of the observed AoB. SLM-1 lays out the procedures for developing a firing solution in some detail. At no point does SLM-1 imply that AoB should be derived principally from range-and-bearing data. Second, Plate VII of SLM-1, cited above by TorpX, includes a table of Aob observations stated in 5 degree intervals. SLM-1 is a training manual. If the Navigational Plotter could not expect to receive AoB data of that precision in the field, then only a poor training manual would teach him to expect it. Third, Dick O'Kane has a long passage in his book "Wahoo" describing the training regimen he set up for himself when he learned that he, the XO, was to be Approach Officer. He and other officers set up a simulator, using a ship model and an inverted binocular. He trained on this until he was proficient at judging AoB to within 5 degrees. Pete Galantin describes doing the same thing in the Attack Simulator at New London. As I said, a lot of evidence that reasonably accurate and precise AoB observations were expected of and provided by the Approach Officer.

In the game, there are several methods which players commonly use to determine AoB with an accuracy and precision of +/- 2.5 to 5 degrees. One is the Dick O'Kane Mark 1 Human Eyeball method. The SH4 Solution Solver, by gutted (http://www.subsim.com/radioroom/down...o=file&id=1358) provides a computer version of O'Kane's AoB training tool to assist in developing the needed skill. Sublynx, in his Charts Add-on v1.4, (http://www.subsim.com/radioroom/down...o=file&id=3675) includes a very useful (KM, I believe) chart of a merchant ship photographed at 5 degree intervals. The photos are annotated to show the important features to observe in making an AoB estimate. A second method, the method apparently favored by the KM, was to use the periscope graticle and a simple circular slide rule, the RAOBF. This tool is available in many SH3 mods and in OM, but not in SH4, although it is quite easy to make a hand-held version from the images provided in the mods. (It's metric, but that's just a scale factor.) Using the periscope or TBT graticle, it is possible to quickly determine first the range of the target and then the AoB. I have used a fleet-boat style graticle very successfully for both range and AoB. And, unlike the stadimeter, it is not necessary to know the exact identity of the target first. Merchants were generally of sufficiently similar dimensions that generic numbers are adequate. Once the range to the target is known, the angular length of the ship is used to calculate the AoB. Of course, if an identification can be made, then more accurate numbers can be used for both mast height and LOA.

AoB was historically determined to significantly better than +/- 15 degrees, and the same techniques are available for use in-game. Being able to determine AoB improves your approach planning. It frees you from dependence on the "God's-eye" automatic chart updating. It makes longer range shots more productive, giving you opportunities to attack targets you might not otherwise close. It extends your approach time, making firing more methodical and less hurried. - and less error-prone. And, it allows you to conduct your attacks in a way more like what was actually done historically.
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Old 04-04-14, 10:47 AM   #9
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Originally Posted by TorpX View Post
OK, at the risk of making myself unpopular, I have to address this misconception.


I'm speaking regarding the game. If you look where you set the AOB to the left, the wheel has where you can spin it to to course. Just mark two points and get heading/course and set that and you'll see what your AOB is. So basically the enemies course relative to your sub becomes the perfect AOB. The EZ AOB mod lets you free spin the AOB will so it's faster, but you can easily set it as well with a click.

Course if you play with contacts off it's more difficult.
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