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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3376 |
Samurai Navy
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I think one of the things this game needs is higher waves, especially in storms
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#3377 |
Count Dracula
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yup highes waves and a better pitch roll mechanics
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#3378 | |
Watch
![]() Join Date: Mar 2014
Posts: 20
Downloads: 182
Uploads: 0
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Thank you bandongogo I saw your another screenshot too. It's so fantastic! I should enable mods like you! ![]() |
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#3379 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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No, I've ever seen anything of the like. But, even with high end hardware things can get funny. Ever tried the d3d Antilag? If not - do it. It could make gameplay smoother. Here: http://www.kegetys.fi/d3d-antilag-v1-01/ |
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#3380 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#3381 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Sjizzle,
Did you ever try the 'stoianm pitch&roll'? If not it's here: http://www.subsim.com/radioroom/down...o=file&id=3208 |
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#3382 |
Growing Old Disgracefully
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What does the Crew AI mod do please?
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3383 |
Growing Old Disgracefully
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I found the CrewAI mod info.
Ammo_V1.0_SH5_by_Raven_2010 Both of these mods change the guns ranges.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3384 |
Ace of the deep .
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I just mucked around with them trying to tie the ranges in with IRAI rather than Ammo_V1.0_SH5_by_Raven_2010 . It only affects your gun crew afaik , not the enemy gun range .
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#3385 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I also used dyn env ..I think 2.2?..when I started to play the game.. fps great , but just these funny stutters. I hoped they gone with 2.9 but nope. I went back to RE. A point to make is that I DO get them with RE too when weather change. It doesn t change smoothly, but then again a weather change is very rare. Anyway I m happy, I managed to wash my car so it s clean, had a few beers, my gf who dumped me is talking to me again, and I sank 60k tons on patrol with no CTD.Looking forward to install the newest moon mod and contrast.Lifes ok. Have a small tactic question: I seem to be able to sneak close on surface undetected if I have moon positioned good. Underwater I got busted. Could it be realistic that a dark night you are better off surfaced because you avoid their damn sonars? Last edited by Husksubsky; 04-03-14 at 06:24 PM. |
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#3386 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#3387 | |
Ace of the deep .
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#3388 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() I saw your post about how you entered Scapa and it also seem that historicly the u boats used night to sneak close surfaced. I always stay submerged when I have enemies relatively close, so it got me thinking. |
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#3389 | |
Ace of the deep .
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#3390 | |
Ace of the deep .
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