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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"I'm getting fairly familiar with tweaking the game. Care to share which file/ values I would need to modify to get harder hitting enemy deck guns?"
Data\Library\shells.zon to increase the power of shell explosions. Data\Submarine\NSS_SubType\NSS_SubType.zon (replace SubType with whichever one you're actually modding, NSS_Gato.zon or NSS_Salmon.zon for example) you can reduce the overall armor and hit points of a sub. Which is really unnecessary in the stock game, one of them silly little river gunboats has enough mojo to knock you into perdition in a very short time once they get the range. My policy is when the star shells fire, searchlights come on, or I see muzzle flashes and shell splashes the jig is up and it's time to pull the plug. Regardless how shallow the water is I got the advantage underneath because they can't submerge, they got the advantage on the surface because of more guns. The rare exceptions to that policy always involve rain / fog / extreme low visibility when the SJ radar gives me the advantage. Darkness ain't no help when the illumination starts. |
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