SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-14, 06:56 AM   #1
captgeo
Samurai Navy
 
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
Default

I myself always dive to evade DD's, you can lose them pretty easy in deep water, but the shallows usually takes a bit of time, or you lose.
__________________
captgeo is offline   Reply With Quote
Old 03-29-14, 10:32 AM   #2
Friscobay
Mate
 
Join Date: Mar 2014
Location: Texas
Posts: 54
Downloads: 47
Uploads: 0
SHO

Quote:
Originally Posted by captgeo View Post
I myself always dive to evade DD's, you can lose them pretty easy in deep water, but the shallows usually takes a bit of time, or you lose.
Aye. I too, will take her down upon identifying a long-distance craft as a Japanese DD, of which I have only been running up against them while currently operating in the South China, in pairs, threes, and even a line of four followed by a subchaser heading to what looked like Saigon. While I have torpedoed several already, I will also whip out my ''discretion is the better part of valor'' card when needed and submerge and sneak away.
Friscobay is offline   Reply With Quote
Old 03-29-14, 12:57 PM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

"I'm getting fairly familiar with tweaking the game. Care to share which file/ values I would need to modify to get harder hitting enemy deck guns?"

Data\Library\shells.zon to increase the power of shell explosions.

Data\Submarine\NSS_SubType\NSS_SubType.zon (replace SubType with whichever one you're actually modding, NSS_Gato.zon or NSS_Salmon.zon for example) you can reduce the overall armor and hit points of a sub.

Which is really unnecessary in the stock game, one of them silly little river gunboats has enough mojo to knock you into perdition in a very short time once they get the range. My policy is when the star shells fire, searchlights come on, or I see muzzle flashes and shell splashes the jig is up and it's time to pull the plug. Regardless how shallow the water is I got the advantage underneath because they can't submerge, they got the advantage on the surface because of more guns. The rare exceptions to that policy always involve rain / fog / extreme low visibility when the SJ radar gives me the advantage. Darkness ain't no help when the illumination starts.
Sniper297 is offline   Reply With Quote
Old 03-29-14, 01:13 PM   #4
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Forgot to mention, as long as you're modding might as well fix the "going deep" part - stock SH4 programming shows that the developers read the wrong books, the diving time is realistic only for a new boat with a new crew who hasn't done any drilling on fast dives yet. Actual time to periscope depth for even a big fleet boat was 30-35 seconds, not 2-3 minutes.



Find the ballast flood speeds in the sim files, make them about double then time standard "periscope depth" P key and "crash dive" C key from fully surfaced with the stopwatch, adjust as desired.
Sniper297 is offline   Reply With Quote
Old 03-29-14, 01:45 PM   #5
Snarf
Officer
 
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
Default

*correction* i'm in Mid '44 not '43

Thanks for that tidbit Sniper, and I always thought it was that clumsy tubby fellow who I put on watch up on the shears. 2-3 minutes is a lifetime when you're being shot at.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)
Snarf is offline   Reply With Quote
Old 03-29-14, 01:47 PM   #6
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

He's playing TMO, all those issues have been corrected.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 03-29-14, 06:56 PM   #7
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

He's talking about 2-3 minutes to get under, something uncorrected it, so I would advise checking. You never can tell which mods overwrite other mods modifications or who has mod soup. TMO version I have sets the Gato main ballast at 48000 and leaves the dive ballast at the default 9000, what I did was set main at 38000 (little less than double) and the dive at 18000 after a bit of trial and error. Oddly that gets the whole sub under in less time with P rather than C, since crash dive takes a steeper angle so the stern sticks up longer. Either way it's about 35-40 seconds from the klaxon to the periscope shears going under, faster than that would be too much like supersub. Running decks awash (25 to 27 feet) it's about 15 seconds to periscope depth.
Sniper297 is offline   Reply With Quote
Old 03-29-14, 10:51 PM   #8
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

I love going deep




It is so much easier to hide from those who want to pound you ...

With Depth Charges.

__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.