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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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It does introduce some blurryness. But that is less of a problem for me than an elliptic periscope view. As far as I know Makman's Magui Widescreen mod is the only one that properly makes use of al the extra pixels by rearranging the GUI. But I have yet to try it out for myself. [EDIT] No, he's not the only one anymore. I guess I lost track of what happened on this front. Last edited by Pisces; 03-27-14 at 02:09 PM. |
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#2 |
Watch
![]() Join Date: Apr 2009
Posts: 15
Downloads: 67
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I found that in my videocard functions ! Yes the ratio is repected but with black area all around like you said. Hmmmm I don't know what the best.
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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If it is all around then it probably doesn't stretch it. Just centers it. It will keep the sharpness quality, but not use the screen as much as possible. Yeah, it's always a preference thing.
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#4 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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The Kiel Canal courselines unfold into the quadrant the last leg of your own plotted course heads to. Approaching the inbound point from the south-west (=> heading north-east) will unfold the course to the north-east - following the canal perfectly. The outbound point works accordingly.
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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#6 |
Watch
![]() Join Date: Apr 2009
Posts: 15
Downloads: 67
Uploads: 0
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Ok I thought that I can plot it anywhere to bring me home.
For now it works with Pisces's tweak but with all around black area not only left and right. Ps : The ratio is respected the head of my guys are not looking like a ball of rugby. |
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#7 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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I am using this fix:
SH3_XPSP2_Res_Fix_for_1.4b I am running GWX3. My d3d9.cfg config file has this: resX=1920 resY=1080 This is my monitor's native resolution. It results in a full-screen, though slightly stretched in the horizontal, hi-res experience. The downside to it is you can no longer make screen shots as it will cause a crash to desktop. Nor will applications like FRAPS work. Steve |
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#8 |
Watch
![]() Join Date: Apr 2009
Posts: 15
Downloads: 67
Uploads: 0
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Since I had apply the Pisces's tweak who let my videocard driver scale the output of the game to 1920x1080 the "SH3_XPSP2_Res_Fix_for_1.4b" with a stock game works
![]() I do nothing more just the option of my videocard to scale the game. Everything looks fine plenty of my display on all the station. Let's try with GWX 3 now. By the way there is a new file to had the GWX 3 up to date the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6". I don't really understand how to install it. In my previous install I had the entire file on my MODS folder (wich I unzip of course)at the end of all the GWX optional file wich I wanted to activate on JSGME. If I understand well this new file add to the "MODS" 4 folders even if I don't want to activate it on the original GWX optionnal files. For example he add, erase when activate it the "Lite harbor traffic" option. I'm correct ? I guess I'm not really install it correctly. So the question is how and when install and activate it ? The read me file says that we must install before, this new file and then the others optionnal files we wanted. If I do that all other mods that modify the "data" folder will erase the modifications of the "V6". I don't really know the order of files that I should activate. For now I plannify to add those MODS after the stock game wich I found here :http://www.subsim.com/radioroom/showthread.php?t=202719 -GWX 3 don't know what really nead to activate, I guess (16k-alternative flotillas-american officiers-enhanced dammage effects-merged campaign-intagrated orders-camouflage for german aircarft-nav map and grid references english-no crew medals-french fix "for me" ![]() -SH3 commander -GWX 3 cfg for commander -Just follow orders -Hardcoded fixe -Addon for hardcoded fixes -Change ship acceleration and COG -Superturms -New 3d interiors -Hitman's GUI I don't know the orders and if those mods are compatible each others. Add maybe some effects and environments mod ? Like Sh5 water for sh3 ? Some other mod should I have ? |
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#9 |
Planesman
![]() Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
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I asked about this the other day and am still confused. I run 1.4+gwx+ the widescreen mod.
The ini file is set to 1360 x 768. I have a 24" monitor running an nvidia 760gtx superclocked. My standard desktop resolution is 1920x1200 currently with win7 ultimate 64 bit. HOW do i get it to display on the entire screen? What setting do I choose in Nvidia control panel? Right now it is set to true widescreen with about a 2" border on the top and bottom of the screen. Thanks in advance ![]()
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#10 | ||
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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Quote:
![]() Last edited by GreyBeard; 03-28-14 at 09:55 AM. |
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