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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Might a semi-automatic version be possible?
- edit the battle station commands in a way that instead of Surface attack or AA cruise crewmen setups you get two (or more) versions of rest / work shifts. Like Team 1 working / team 2 resting, and vice versa But how does the program control who goes where when changing rooms? That might be hard-coded. I never use the battle station shortcuts, so I would really love this kind of mod. Every four hours I would just click a button and the crew would be changed. But at the end of the day it's a probably a lot of hard work, maybe not even possible without hardcode editing, and the result would be a mod that's handy, but most people would still opt for the no-fatigue solution.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#2 |
Sailor man
![]() Join Date: Oct 2013
Posts: 48
Downloads: 91
Uploads: 0
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I think, if done properly, such mod would gain much attention from community. I hope someone from mod makers will reply to this topic, maybe the can tell if this is feasible.
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#3 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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I think III and IV use the same game engine, if that's the case it would be possible to implement an auto crew rotation.
I believe the fatigue bug is by design, sort of as a way of making the player change out his crew but the fatigue accumulation is so far from reality, not to mention the rest model, that if you aren't rotating your crew throughout the voyage you're screwed after a couple weeks. If you can't get a style like SH4 to work, it would be nice if the 1st Officer would give you a message saying X watch has ended, that along with an 8 hour fatigue model would work really well. It'd be nice if you could assign a shift like a medal, then just let them swap on a time trigger. |
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#4 |
Black Magic
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Why do you all continually try to improve a dinosaur? If you want crew rotations play SH4. It has them. Trying to make this work for SH3 is a monstrous task in assembly. Please explain to me why you would RE SH4 (which will probably take you about 2-4 yrs to do), then RE SH3 (which would take you about another 2-4 yrs to do), and then try and port some of it (SH4) over to SH3 with the chances of success < 25%? If you're looking for epic failure that is the way to proceed. If you're looking to improve your assembly and RE skills though that is a great way to proceed/learn.
Ideas are great as long as they are within the bounds of reality. Just as a little example I've been REing SH5 for over 3 years now and have about 35% of it decoded. I don't expect to decode it 100% - I'm only looking for the 'meaty' stuff. What I have decoded is the stuff that matters - gameplay, unit creation/deletion, sensors, environment, weapons, how the architecture of the game is (does it use trees, lists, etc. and how does it utilize the controllers - are they plug-ins, connected to objects, etc.), memory locations of constants and globals, constructors/deconstructors, how to allocate/deallocate memory using the game's kernel, and the most important parts of any game - the main game loop and it's kernel functions. |
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#5 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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one day i'll switch from 3 to 5 because I know its in the hands of artists - of which you are one. for that I am truly thankful... ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#6 | |
Black Magic
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![]() The more people advance to the current technology and learn/explore it the more it can become better. More ideas will come from it and very more than likely more knowledge will come from it through more people 'peeking under the hood'. It's time to make the move ![]() Citing examples of it's bug ridden or doesn't do this or doesn't do that is a sign of complete ignorance if you have never tried it. What SH5 was on release day is nothing compared to what it is now or where I'm taking it. |
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#7 | |
Stowaway
Posts: n/a
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