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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
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1. I am not sure how long they stay open, I generally open them just before firing the torpedo. You can check if they are open or not from 3 places.
a. Go to the conning tower from Command Rooms. Turn around you will see switches representing torpedo tubes. b. Right click Weapon Officers face from left bottom, you will teleport to his station. Turn around, again there are switches representing torpedo tubes. c. Visually ![]() 2. They will start to ping if they suspect your presence. That may be caused by propeller sound or just a crew dropping his wrench etc... Remember the scene from Das Boot where Number 2 makes a joke about silent running. ![]() 3. First they will depth charge the last place they heard you. Eventually they will try to depth charge blind some other locations around to find you. 4. Yes, you may see them in game however I think you may not destroy it (Remember the scene from Run Silent Run Deep where US submarine destroys the net to escape Japanese harbour). Stay away from them. They are located on harbours. Stay away from port raiding until you really know what you are doing. If you hit one, DO NOT change your heading. Run your propellers backwards (Back Emergency) 5. I have experienced the same thing as well. I presume it’s the consequence of the blast. Do not forget that a depth charge may cause some damage via Shock Wave.
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#17 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
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Once opened, your torpedo tubes will stay open indefinitely until one of 2 things happens:
1 - you manually close them, or..... 2 - you dive below 20 meters On the way back up to periscope depth or to the surface, you will get a verbal message "We're too deep to launch torpedoes" if you try to open them below 20 meters.
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Raptor |
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#18 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
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Does someone know, what is the max depth a WWII u-boot can launch torpedoes in real life. I remember a scene from The Enemy Below where they fire torpedoes deeper than 20m.
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#19 |
Canadian Wolf
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Later versions could be launched at a depth of 50 metres.
http://www.uboataces.com/weapon-torpedo.shtml Torpedoes had to be launched on the surface or at periscope depth. But later versions of German torpedoes such as the TV (Zaunkonig II) could be launched from up to a depth of 50 meters. |
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#20 | |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
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#21 |
Canadian Wolf
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Q to open, Q to close, at least on my install.
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#22 |
Chief of the Boat
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Q to open, E to close.
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#23 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Q to open, W to close (no confirmation - just some noise from closing the hatch).
E is for blowing air into the tanks (emergency surface) http://www.subsim.com/radioroom/showthread.php?t=193887 #4
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#24 | |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
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#25 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
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as a "new " player of SH3, can I instal GWX gold after I have played the stock game, or do I have to re install the sim again if I play for a bit with the original version.
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#26 |
Canadian Wolf
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To be safe I would install over a clean patched SH3.
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#27 |
Canadian Wolf
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If you want you can have 2-3 installs, and use Multi SH3 to have separate saved games for each. I think at one time I had 3-4, and one was a clean install so I could compare modded files.
I understand this cannot be done with Windows 8, perhaps in the future. Last edited by ReallyDedPoet; 03-22-14 at 08:53 PM. |
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#28 | |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Muendungsklappe wird geschlossen, Herr Kaleun! The C gives you the spoken crew response "Jawohl, Herr Kaleun!" or "Aye, Sir! (or whatever they say in English) in English or German - matching your settings.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#29 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Thank you all for the replies so far
![]() Also I will adjust that menu and command files accordingly. Got a bit of an issue now though. I just REMOVED FM_NewInterior_V.10 and replaced it with version 2.1D and now my career's won't load. Even a brand new one crashes when the red loading bar is almost full. Curiously, the training missions seem to load fine. Also, SH3 Commander doesn't seem to wanna update its list of careers with those added/deleted in-game at the profiles screen. |
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#30 | |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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![]() Also, I am a bit confused about neutral targets in this sim. Twice now I "thought" I read Norway was an enemy starting 4 of Sept. 1940 (according to the flag chart "flaggen"). In October of 1940 I sink a Norweigen cargo and I see a neutral ship wreck. Is there a well known torpedo range chart everyone uses? How far under the keel do magnetic torps have to be? Is 1 meter below too far? Thanks again in advance for everyones input, it IS appreciated and good hunting o7 |
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